- IDisplayClusterRender_CachedTexture - Texture object created from memory data. These texture objects are also cached, and will be reused if their name matches.
- TDisplayClusterDataCache - A template class that implements a cache for storing TSharedPtr<> objects. Also this cache is tickable and can delete unused objects after a timeout.
- FDisplayClusterTickableGameObject - a tickable object to which an event can be subscribed
(this subtask is part of the In-Frustum Fit for MPCDI/2D/3D/mesh)
#jira UE-186782
#rb Alejandro.Arango, Vitalii.Boiko
[CL 25909819 by peter tarasenko in ue5-main branch]