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22 lines
666 B
C++
22 lines
666 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/DeveloperSettings.h"
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#include "StateTreeSettings.generated.h"
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/**
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* Default StateTree settings
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*/
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UCLASS(config = StateTree, defaultconfig, DisplayName = "StateTree")
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class STATETREEMODULE_API UStateTreeSettings : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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static UStateTreeSettings& Get() { return *CastChecked<UStateTreeSettings>(UStateTreeSettings::StaticClass()->GetDefaultObject()); }
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/** The debugger is still an experimental feature, hence not active by default. */
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UPROPERTY(EditDefaultsOnly, Category = StateTree, config)
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bool bUseDebugger = false;
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}; |