Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeSettings.h
yoan stamant 8c35447677 [StateTree] trivial changes from review
#rnx
#rb trivial
#preflight skip

[CL 24655890 by yoan stamant in ue5-main branch]
2023-03-15 11:59:44 -04:00

22 lines
666 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DeveloperSettings.h"
#include "StateTreeSettings.generated.h"
/**
* Default StateTree settings
*/
UCLASS(config = StateTree, defaultconfig, DisplayName = "StateTree")
class STATETREEMODULE_API UStateTreeSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
static UStateTreeSettings& Get() { return *CastChecked<UStateTreeSettings>(UStateTreeSettings::StaticClass()->GetDefaultObject()); }
/** The debugger is still an experimental feature, hence not active by default. */
UPROPERTY(EditDefaultsOnly, Category = StateTree, config)
bool bUseDebugger = false;
};