Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Debugger/StateTreeTrace.cpp
yoan stamant b8edc8af08 [StateTreeDebugger]
- Added buffered instance lifetime event in case recording is started of channel enabled after simulation is running with ticking instances.
- Fixed display issue for inactive instances
- Fixed edge case where we receive StateTree events before the first game frame of the FrameProvider for late recording sessions.
#rnx
#rb mikko.mononen

[CL 25898111 by yoan stamant in ue5-main branch]
2023-06-09 13:20:39 -04:00

573 lines
20 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#if WITH_STATETREE_DEBUGGER
#include "Debugger/StateTreeTrace.h"
#include "Algo/Removeif.h"
#include "Debugger/StateTreeDebugger.h"
#include "Exporters/Exporter.h"
#include "ObjectTrace.h"
#include "Serialization/BufferArchive.h"
#include "StateTree.h"
#include "StateTreeExecutionTypes.h"
#include "UObject/Package.h"
#include "Trace/Trace.inl"
#if WITH_EDITOR
#include "Editor.h"
#endif // WITH_EDITOR
UE_TRACE_CHANNEL_DEFINE(StateTreeDebugChannel)
UE_TRACE_EVENT_BEGIN(StateTreeDebugger, WorldTimestampEvent)
UE_TRACE_EVENT_FIELD(double, WorldTime)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(StateTreeDebugger, InstanceEvent)
UE_TRACE_EVENT_FIELD(uint64, Cycle)
UE_TRACE_EVENT_FIELD(UE::Trace::WideString, TreeName)
UE_TRACE_EVENT_FIELD(UE::Trace::WideString, TreePath)
UE_TRACE_EVENT_FIELD(uint32, CompiledDataHash)
UE_TRACE_EVENT_FIELD(uint32, InstanceId)
UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
UE_TRACE_EVENT_FIELD(UE::Trace::WideString, InstanceName)
UE_TRACE_EVENT_FIELD(uint8, EventType)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(StateTreeDebugger, PhaseEvent)
UE_TRACE_EVENT_FIELD(uint64, Cycle)
UE_TRACE_EVENT_FIELD(uint32, InstanceId)
UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
UE_TRACE_EVENT_FIELD(uint16, Phase)
UE_TRACE_EVENT_FIELD(uint8, EventType)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(StateTreeDebugger, LogEvent)
UE_TRACE_EVENT_FIELD(uint64, Cycle)
UE_TRACE_EVENT_FIELD(uint32, InstanceId)
UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
UE_TRACE_EVENT_FIELD(UE::Trace::WideString, Message)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(StateTreeDebugger, StateEvent)
UE_TRACE_EVENT_FIELD(uint64, Cycle)
UE_TRACE_EVENT_FIELD(uint32, InstanceId)
UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
UE_TRACE_EVENT_FIELD(uint16, StateIndex)
UE_TRACE_EVENT_FIELD(uint8, EventType)
UE_TRACE_EVENT_FIELD(uint8, SelectionBehavior)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(StateTreeDebugger, TaskEvent)
UE_TRACE_EVENT_FIELD(uint64, Cycle)
UE_TRACE_EVENT_FIELD(uint32, InstanceId)
UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
UE_TRACE_EVENT_FIELD(uint16, NodeIndex)
UE_TRACE_EVENT_FIELD(uint8[], DataView)
UE_TRACE_EVENT_FIELD(uint8, EventType)
UE_TRACE_EVENT_FIELD(uint8, Status)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(StateTreeDebugger, TransitionEvent)
UE_TRACE_EVENT_FIELD(uint64, Cycle)
UE_TRACE_EVENT_FIELD(uint32, InstanceId)
UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
UE_TRACE_EVENT_FIELD(uint16, TransitionIndex)
UE_TRACE_EVENT_FIELD(uint8, EventType)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(StateTreeDebugger, ConditionEvent)
UE_TRACE_EVENT_FIELD(uint64, Cycle)
UE_TRACE_EVENT_FIELD(uint32, InstanceId)
UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
UE_TRACE_EVENT_FIELD(uint16, NodeIndex)
UE_TRACE_EVENT_FIELD(uint8[], DataView)
UE_TRACE_EVENT_FIELD(uint8, EventType)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(StateTreeDebugger, ActiveStatesEvent)
UE_TRACE_EVENT_FIELD(uint64, Cycle)
UE_TRACE_EVENT_FIELD(uint32, InstanceId)
UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
UE_TRACE_EVENT_FIELD(uint16[], ActiveStates)
UE_TRACE_EVENT_END()
namespace UE::StateTreeTrace
{
FDelegateHandle GOnWorldTickStartDelegateHandle;
#if WITH_EDITOR
FDelegateHandle GOnPIEStartDelegateHandle;
#endif // WITH_EDITOR
double GRecordingWorldTime = -1;
/** Struct to keep track if a given phase was traced or not. */
struct FPhaseTraceStatusPair
{
explicit FPhaseTraceStatusPair(const EStateTreeUpdatePhase Phase) : Phase(Phase) {}
EStateTreeUpdatePhase Phase = EStateTreeUpdatePhase::Unset;
bool bTraced = false;
};
/** Struct to keep track of the list of stacked phases for a given statetree instance. */
struct FPhaseStack
{
FStateTreeInstanceDebugId InstanceId;
TArray<FPhaseTraceStatusPair> Stack;
};
/**
* Struct to hold data for active states events until we are ready to trace the events (i.e. traces are active and channel is enabled).
*/
struct FInstanceEventBufferedData
{
FInstanceEventBufferedData() = default;
explicit FInstanceEventBufferedData(
const double RecordingWorldTime,
const UStateTree& StateTree,
const FStateTreeInstanceDebugId InstanceId,
const FString& InstanceName,
const EStateTreeTraceEventType EventType)
: InstanceName(InstanceName)
, WeakStateTree(&StateTree)
, InstanceId(InstanceId)
, LifetimeRecordingWorldTime(RecordingWorldTime)
, EventType(EventType)
{
}
void Trace() const
{
if (!ensureMsgf(UE_TRACE_CHANNELEXPR_IS_ENABLED(StateTreeDebugChannel), TEXT("Tracing a buffered data is expected only if channel is enabled.")))
{
return;
}
if (const UStateTree* StateTree = WeakStateTree.Get())
{
// Force a world time update since we are tracing an event from the past
UE_TRACE_LOG(StateTreeDebugger, WorldTimestampEvent, StateTreeDebugChannel)
<< WorldTimestampEvent.WorldTime(LifetimeRecordingWorldTime);
OutputInstanceLifetimeEvent(InstanceId, StateTree, *InstanceName, EventType);
if (ActiveStates.Num() > 0)
{
// Force a world time update since we are tracing an event from the past
UE_TRACE_LOG(StateTreeDebugger, WorldTimestampEvent, StateTreeDebugChannel)
<< WorldTimestampEvent.WorldTime(ActiveStatesRecordingWorldTime);
OutputActiveStatesEventTrace(InstanceId, ActiveStates);
}
}
}
FStateTreeActiveStates ActiveStates;
FString InstanceName;
TWeakObjectPtr<const UStateTree> WeakStateTree;
FStateTreeInstanceDebugId InstanceId;
double LifetimeRecordingWorldTime = 0;
double ActiveStatesRecordingWorldTime = 0;
EStateTreeTraceEventType EventType = EStateTreeTraceEventType::Unset;
};
/** Struct to keep track of the buffered event data and flush them. */
struct FBufferedDataList
{
double TracedRecordingWorldTime = -1;
/**
* Stacks to keep track of all received phase events so other events will control when and if a given phase trace will be sent.
* This is per thread since it is possible to update execution contexts on multiple threads.
*/
TArray<FPhaseStack> PhaseStacks;
/** List of lifetime events that will be output if channel gets enabled in the Push - Pop lifetime window of an instance. */
TArray<FInstanceEventBufferedData> Events;
/** Flag use to prevent reentrant calls */
bool bFlushing = false;
void Flush(const FStateTreeInstanceDebugId InstanceId)
{
if (bFlushing)
{
return;
}
TGuardValue<bool> GuardReentry(bFlushing, true);
// Trace instance lifetime events first since they are required for other event types.
// It is also associated to an older world time.
for (const FInstanceEventBufferedData& InstanceEventData : Events)
{
InstanceEventData.Trace();
}
Events.Empty();
TraceWorldTime();
TraceStackedPhases(InstanceId);
}
/**
* Called by TraceBufferedEvents from the OutputXYZ methods to make sure we have the current world time was sent.
*/
void TraceWorldTime()
{
if (TracedRecordingWorldTime != GRecordingWorldTime)
{
TracedRecordingWorldTime = GRecordingWorldTime;
UE_TRACE_LOG(StateTreeDebugger, WorldTimestampEvent, StateTreeDebugChannel)
<< WorldTimestampEvent.WorldTime(GRecordingWorldTime);
}
}
/**
* Called by TraceBufferedEvents from the OutputXYZ methods to flush pending phase events.
* Phases popped before TraceStackedPhases gets called will never produce any trace since
* they will not be required for the analysis.
*/
void TraceStackedPhases(const FStateTreeInstanceDebugId InstanceId)
{
for (FPhaseStack& PhaseStack : PhaseStacks)
{
if (PhaseStack.InstanceId == InstanceId)
{
for (FPhaseTraceStatusPair& StackEntry : PhaseStack.Stack)
{
// Trace push phase event and marked as traced only if not already traced and our channel is enabled.
// We need the pop phase event to be sent only in this case to enforce complementary events in case of
// late recording (e.g. recording started, or channel enabled, after simulation is running and instances are ticked)
if (StackEntry.bTraced == false && UE_TRACE_CHANNELEXPR_IS_ENABLED(StateTreeDebugChannel))
{
UE_TRACE_LOG(StateTreeDebugger, PhaseEvent, StateTreeDebugChannel)
<< PhaseEvent.Cycle(FPlatformTime::Cycles64())
<< PhaseEvent.InstanceId(InstanceId.Id)
<< PhaseEvent.InstanceSerial(InstanceId.SerialNumber)
<< PhaseEvent.Phase(static_cast<std::underlying_type_t<EStateTreeUpdatePhase>>(StackEntry.Phase))
<< PhaseEvent.EventType(static_cast<std::underlying_type_t<EStateTreeTraceEventType>>(EStateTreeTraceEventType::Push));
StackEntry.bTraced = true;
}
}
break;
}
}
}
};
/**
* Buffered events (e.g. lifetime, active state, scoped phase) in case channel is not active yet or phase are empty and don't need to be traced.
* This is per thread since it is possible to update execution contexts on multiple threads.
* @note The current implementation of the lifetime events doesn't properly support same instance getting ticked in different threads.
*/
thread_local FBufferedDataList GBufferedEvents;
/**
* Pushed or pops an entry on the Phase stack for a given Instance.
* Will send the Pop events for phases popped if their associated Push events were sent.
*/
void ProcessPhaseScopeEvent(const FStateTreeInstanceDebugId InstanceId, const EStateTreeUpdatePhase Phase, const EStateTreeTraceEventType EventType)
{
TArray<FPhaseStack>& PhaseStacks = GBufferedEvents.PhaseStacks;
int32 ExistingStackIndex = PhaseStacks.IndexOfByPredicate([InstanceId](const FPhaseStack& PhaseStack){ return PhaseStack.InstanceId == InstanceId; });
if (EventType == EStateTreeTraceEventType::Push)
{
if (ExistingStackIndex == INDEX_NONE)
{
ExistingStackIndex = PhaseStacks.AddDefaulted();
}
FPhaseStack& PhaseStack = PhaseStacks[ExistingStackIndex];
PhaseStack.InstanceId = InstanceId;
PhaseStack.Stack.Push(FPhaseTraceStatusPair(Phase));
}
else if (ensureMsgf(ExistingStackIndex != INDEX_NONE, TEXT("Not expected to pop phases for an instance that never pushed a phase.")))
{
FPhaseStack& PhaseStack = PhaseStacks[ExistingStackIndex];
if (ensureMsgf(PhaseStack.Stack.IsEmpty() == false, TEXT("Not expected to pop phases that never got pushed.")) &&
ensureMsgf(PhaseStack.InstanceId == InstanceId, TEXT("Not expected to pop phases for an instance that is not the one currently assigned to the stack.")))
{
const FPhaseTraceStatusPair RemovedPair = PhaseStack.Stack.Pop();
ensureMsgf(RemovedPair.Phase == Phase, TEXT("Not expected to pop a phase that is not on the top of the stack."));
// Clear associated InstanceId when removing last entry from the stack.
if (PhaseStack.Stack.IsEmpty())
{
PhaseStacks.RemoveAt(ExistingStackIndex);
}
// Phase was previously traced (i.e. other events were traced in that scope so we need to trace the closing (i.e. Pop) event.
if (RemovedPair.bTraced)
{
UE_TRACE_LOG(StateTreeDebugger, PhaseEvent, StateTreeDebugChannel)
<< PhaseEvent.Cycle(FPlatformTime::Cycles64())
<< PhaseEvent.InstanceId(InstanceId.Id)
<< PhaseEvent.InstanceSerial(InstanceId.SerialNumber)
<< PhaseEvent.Phase(static_cast<std::underlying_type_t<EStateTreeUpdatePhase>>(Phase))
<< PhaseEvent.EventType(static_cast<std::underlying_type_t<EStateTreeTraceEventType>>(EStateTreeTraceEventType::Pop));
}
}
}
}
/**
* Called by the OutputXYZ methods to flush pending events (e.g. Push or WorldTime).
*/
void TraceBufferedEvents(const FStateTreeInstanceDebugId InstanceId)
{
GBufferedEvents.Flush(InstanceId);
}
void SerializeDataViewToArchive(FBufferArchive Ar, const FStateTreeDataView DataView)
{
if (const UScriptStruct* ScriptStruct = Cast<const UScriptStruct>(DataView.GetStruct()))
{
TRACE_CPUPROFILER_EVENT_SCOPE(UE::StateTree::ExportStructAsText)
FString StructPath = ScriptStruct->GetPathName();
FString TextValue;
ScriptStruct->ExportText(TextValue, DataView.GetMemory(), DataView.GetMemory(), /*OwnerObject*/nullptr, PPF_None, /*ExportRootScope*/nullptr);
Ar << StructPath;
Ar << TextValue;
}
else if (const UClass* Class = Cast<const UClass>(DataView.GetStruct()))
{
TRACE_CPUPROFILER_EVENT_SCOPE(UE::StateTree::ExportObjectAsText)
FString StructPath = Class->GetPathName();
FStringOutputDevice OutputDevice;
UObject* Object = DataView.GetMutablePtr<UObject>();
// Not using on scope FExportObjectInnerContext since it is very costly to build.
// Passing a null context will make the export use an already built thread local context.
UExporter::ExportToOutputDevice(nullptr, Object, /*Exporter*/nullptr, OutputDevice, TEXT("copy"), 0, PPF_ExportsNotFullyQualified | PPF_Copy | PPF_Delimited, false, Object->GetOuter());
Ar << StructPath;
Ar << OutputDevice;
}
}
void RegisterGlobalDelegates()
{
#if WITH_EDITOR
GOnPIEStartDelegateHandle = FEditorDelegates::BeginPIE.AddLambda([&LastRecordingWorldTime=GBufferedEvents.TracedRecordingWorldTime](const bool bIsSimulating)
{
LastRecordingWorldTime = -1;
});
#endif // WITH_EDITOR
GOnWorldTickStartDelegateHandle = FWorldDelegates::OnWorldTickStart.AddLambda([&WorldTime=GRecordingWorldTime](const UWorld* TickedWorld, ELevelTick TickType, float DeltaTime)
{
#if OBJECT_TRACE_ENABLED
WorldTime = FObjectTrace::GetWorldElapsedTime(TickedWorld);
#endif// OBJECT_TRACE_ENABLED
});
}
void UnregisterGlobalDelegates()
{
#if WITH_EDITOR
FEditorDelegates::BeginPIE.Remove(GOnPIEStartDelegateHandle);
#endif // WITH_EDITOR
FWorldDelegates::OnWorldTickStart.Remove(GOnWorldTickStartDelegateHandle);
GOnWorldTickStartDelegateHandle.Reset();
}
void OutputInstanceLifetimeEvent(
const FStateTreeInstanceDebugId InstanceId,
const UStateTree* StateTree,
const TCHAR* InstanceName,
const EStateTreeTraceEventType EventType
)
{
if (StateTree == nullptr)
{
return;
}
if (UE_TRACE_CHANNELEXPR_IS_ENABLED(StateTreeDebugChannel))
{
TraceBufferedEvents(InstanceId);
const FString TreeName = StateTree->GetName();
const FString TreePath = StateTree->GetPackage()->GetName();
UE_TRACE_LOG(StateTreeDebugger, InstanceEvent, StateTreeDebugChannel)
<< InstanceEvent.Cycle(FPlatformTime::Cycles64())
<< InstanceEvent.TreeName(*TreeName, TreeName.Len())
<< InstanceEvent.TreePath(*TreePath, TreePath.Len())
<< InstanceEvent.CompiledDataHash(StateTree->LastCompiledEditorDataHash)
<< InstanceEvent.InstanceId(InstanceId.Id)
<< InstanceEvent.InstanceSerial(InstanceId.SerialNumber)
<< InstanceEvent.InstanceName(InstanceName)
<< InstanceEvent.EventType(static_cast<std::underlying_type_t<EStateTreeTraceEventType>>(EventType));
}
else
{
if (EventType == EStateTreeTraceEventType::Push)
{
GBufferedEvents.Events.Emplace(GRecordingWorldTime, *StateTree, InstanceId, InstanceName, EventType);
}
else if (EventType == EStateTreeTraceEventType::Pop)
{
// Remove matching instance events since if it was not sent then no other events were sent between, hence not needed in the trace.
GBufferedEvents.Events.SetNum(Algo::StableRemoveIf(GBufferedEvents.Events,
[InstanceId](const FInstanceEventBufferedData& BufferedData)
{
return BufferedData.InstanceId == InstanceId;
}));
}
else
{
ensureMsgf(false, TEXT("Unexpected EventType '%s' for instance lifetime event."), *UEnum::GetDisplayValueAsText(EventType).ToString());
}
}
}
void OutputLogEventTrace(
const FStateTreeInstanceDebugId InstanceId,
const TCHAR* Fmt, ...
)
{
static TCHAR TraceStaticBuffer[8192];
GET_VARARGS(TraceStaticBuffer, UE_ARRAY_COUNT(TraceStaticBuffer), UE_ARRAY_COUNT(TraceStaticBuffer) - 1, Fmt, Fmt);
TraceBufferedEvents(InstanceId);
UE_TRACE_LOG(StateTreeDebugger, LogEvent, StateTreeDebugChannel)
<< LogEvent.Cycle(FPlatformTime::Cycles64())
<< LogEvent.InstanceId(InstanceId.Id)
<< LogEvent.InstanceSerial(InstanceId.SerialNumber)
<< LogEvent.Message(TraceStaticBuffer);
}
void OutputStateEventTrace(
const FStateTreeInstanceDebugId InstanceId,
const FStateTreeStateHandle StateHandle,
const EStateTreeTraceEventType EventType,
const EStateTreeStateSelectionBehavior SelectionBehavior
)
{
TraceBufferedEvents(InstanceId);
UE_TRACE_LOG(StateTreeDebugger, StateEvent, StateTreeDebugChannel)
<< StateEvent.Cycle(FPlatformTime::Cycles64())
<< StateEvent.InstanceId(InstanceId.Id)
<< StateEvent.InstanceSerial(InstanceId.SerialNumber)
<< StateEvent.StateIndex(StateHandle.Index)
<< StateEvent.EventType(static_cast<std::underlying_type_t<EStateTreeTraceEventType>>(EventType))
<< StateEvent.SelectionBehavior(static_cast<std::underlying_type_t<EStateTreeStateSelectionBehavior>>(SelectionBehavior));
}
void OutputTaskEventTrace(
const FStateTreeInstanceDebugId InstanceId,
const FStateTreeIndex16 TaskIdx,
const FStateTreeDataView DataView,
const EStateTreeTraceEventType EventType,
const EStateTreeRunStatus Status
)
{
FBufferArchive Archive;
SerializeDataViewToArchive(Archive, DataView);
TraceBufferedEvents(InstanceId);
UE_TRACE_LOG(StateTreeDebugger, TaskEvent, StateTreeDebugChannel)
<< TaskEvent.Cycle(FPlatformTime::Cycles64())
<< TaskEvent.InstanceId(InstanceId.Id)
<< TaskEvent.InstanceSerial(InstanceId.SerialNumber)
<< TaskEvent.NodeIndex(TaskIdx.Get())
<< TaskEvent.DataView(Archive.GetData(), Archive.Num())
<< TaskEvent.EventType(static_cast<std::underlying_type_t<EStateTreeTraceEventType>>(EventType))
<< TaskEvent.Status(static_cast<std::underlying_type_t<EStateTreeRunStatus>>(Status));
}
void OutputTransitionEventTrace(
const FStateTreeInstanceDebugId InstanceId,
const FStateTreeIndex16 TransitionIdx,
const EStateTreeTraceEventType EventType
)
{
FBufferArchive Archive;
Archive << EventType;
TraceBufferedEvents(InstanceId);
UE_TRACE_LOG(StateTreeDebugger, TransitionEvent, StateTreeDebugChannel)
<< TransitionEvent.Cycle(FPlatformTime::Cycles64())
<< TransitionEvent.InstanceId(InstanceId.Id)
<< TransitionEvent.InstanceSerial(InstanceId.SerialNumber)
<< TransitionEvent.TransitionIndex(TransitionIdx.Get())
<< TransitionEvent.EventType(static_cast<std::underlying_type_t<EStateTreeTraceEventType>>(EventType));
}
void OutputConditionEventTrace(
const FStateTreeInstanceDebugId InstanceId,
const FStateTreeIndex16 ConditionIdx,
const FStateTreeDataView DataView,
const EStateTreeTraceEventType EventType
)
{
FBufferArchive Archive;
SerializeDataViewToArchive(Archive, DataView);
TraceBufferedEvents(InstanceId);
UE_TRACE_LOG(StateTreeDebugger, ConditionEvent, StateTreeDebugChannel)
<< ConditionEvent.Cycle(FPlatformTime::Cycles64())
<< ConditionEvent.InstanceId(InstanceId.Id)
<< ConditionEvent.InstanceSerial(InstanceId.SerialNumber)
<< ConditionEvent.NodeIndex(ConditionIdx.Get())
<< ConditionEvent.DataView(Archive.GetData(), Archive.Num())
<< ConditionEvent.EventType(static_cast<std::underlying_type_t<EStateTreeTraceEventType>>(EventType));
}
void OutputActiveStatesEventTrace(
const FStateTreeInstanceDebugId InstanceId,
const FStateTreeActiveStates& ActiveStates
)
{
if (UE_TRACE_CHANNELEXPR_IS_ENABLED(StateTreeDebugChannel))
{
TraceBufferedEvents(InstanceId);
TArray<uint16, TInlineAllocator<FStateTreeActiveStates::MaxStates>> StatesIndices;
for (int32 i = 0; i < ActiveStates.Num(); i++)
{
StatesIndices.Add(ActiveStates[i].Index);
}
UE_TRACE_LOG(StateTreeDebugger, ActiveStatesEvent, StateTreeDebugChannel)
<< ActiveStatesEvent.Cycle(FPlatformTime::Cycles64())
<< ActiveStatesEvent.InstanceId(InstanceId.Id)
<< ActiveStatesEvent.InstanceSerial(InstanceId.SerialNumber)
<< ActiveStatesEvent.ActiveStates(StatesIndices.GetData(), StatesIndices.Num());
}
else
{
FInstanceEventBufferedData* ExisingBufferedData = GBufferedEvents.Events.FindByPredicate([InstanceId](const FInstanceEventBufferedData& BufferedData)
{
return BufferedData.InstanceId == InstanceId;
});
// We keep only the most recent active states since this is all we need to know in which state was the instance
// when we start receiving the events once the channel is enabled.
if (ExisingBufferedData != nullptr)
{
ExisingBufferedData->ActiveStates = ActiveStates;
ExisingBufferedData->ActiveStatesRecordingWorldTime = GRecordingWorldTime;
}
}
}
} // UE::StateTreeTrace
#endif // WITH_STATETREE_DEBUGGER