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* Updated public headers for ~170 engine plugins using iwyu to remove includes not needed. Removed includes are still available behind UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 #preflight 63c08f4a2a6acaf1622bcc73 #rb none [CL 23674775 by henrik karlsson in ue5-main branch]
44 lines
2.1 KiB
C++
44 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Map.h"
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struct FMVVMBlueprintPropertyPath;
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class UClass;
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class UEdGraph;
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class UK2Node_CallFunction;
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class UMVVMBlueprintView;
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class UWidgetBlueprint;
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struct FMVVMBlueprintViewBinding;
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namespace UE::MVVM::ConversionFunctionHelper
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{
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/** Find all BlueprintPropertyPath used by the given binding. */
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MODELVIEWVIEWMODELBLUEPRINT_API TMap<FName, FMVVMBlueprintPropertyPath> GetAllArgumentPropertyPaths(const UWidgetBlueprint* WidgetBlueprint, const FMVVMBlueprintViewBinding& Binding, bool bSourceToDestination, bool bSkipResolve);
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/** Find all BlueprintPropertyPath used by the given conversion function node. */
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MODELVIEWVIEWMODELBLUEPRINT_API TMap<FName, FMVVMBlueprintPropertyPath> GetAllArgumentPropertyPaths(const UWidgetBlueprint* WidgetBlueprint, const UK2Node_CallFunction* FunctionNode, bool bSkipResolve);
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/** Find the property path of a given argument in the conversion function. */
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MODELVIEWVIEWMODELBLUEPRINT_API FMVVMBlueprintPropertyPath GetPropertyPathForArgument(const UWidgetBlueprint* WidgetBlueprint, const UK2Node_CallFunction* Function, FName ArgumentName, bool bSkipResolve);
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/** Create the name of the conversion function wrapper this binding should have. */
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MODELVIEWVIEWMODELBLUEPRINT_API FName CreateWrapperName(const FMVVMBlueprintViewBinding& Binding, bool bSourceToDestination);
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/** Get an existing conversion graph for the corresponding binding if it exist. */
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MODELVIEWVIEWMODELBLUEPRINT_API UEdGraph* GetGraph(const UWidgetBlueprint* WidgetBlueprint, const FMVVMBlueprintViewBinding& Binding, bool bSourceToDestination);
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/** Find the conversion function node from the given graph. */
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MODELVIEWVIEWMODELBLUEPRINT_API UK2Node_CallFunction* GetFunctionNode(UEdGraph* Graph);
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/** Mark the given function node as the conversion function node. */
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MODELVIEWVIEWMODELBLUEPRINT_API void MarkAsConversionFunction(const UK2Node_CallFunction* FunctionNode, const FMVVMBlueprintViewBinding& Binding);
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} //namespace
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#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
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#include "CoreMinimal.h"
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#include "MVVMPropertyPath.h"
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#endif
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