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- New version no longer uses expensive controller system - Fix-up & condense asset/builder initialization logic that utilizes modify interface transform functionality - Misc clean-up #rb helen.yang #jira UE-120184 #rnx #preflight 645bfd468e01daf0e5b92c30 [CL 25420172 by rob gay in ue5-main branch]
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Interface.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundDocumentInterface.generated.h"
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// Forward Declarations
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struct FMetaSoundFrontendDocumentBuilder;
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// UInterface for all MetaSound UClasses that implement a MetaSound document
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// as a means for accessing data via code, scripting, execution, or node
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// class generation.
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UINTERFACE(BlueprintType, meta = (CannotImplementInterfaceInBlueprint))
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class METASOUNDFRONTEND_API UMetaSoundDocumentInterface : public UInterface
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{
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GENERATED_BODY()
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};
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class METASOUNDFRONTEND_API IMetaSoundDocumentInterface : public IInterface
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{
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GENERATED_BODY()
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public:
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// Returns read-only reference to the the MetaSoundFrontendDocument
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// containing all MetaSound runtime & editor data.
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virtual const FMetasoundFrontendDocument& GetDocument() const = 0;
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// Returns the parent class registered with the MetaSound UObject registry.
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virtual const UClass& GetBaseMetaSoundUClass() const = 0;
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// Returns the parent class registered with the MetaSound UObject registry.
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private:
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virtual FMetasoundFrontendDocument& GetDocument() = 0;
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friend struct FMetaSoundFrontendDocumentBuilder;
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}; |