Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundSource.h
rob gay d3e70524dc - Migrate and deprecate modify interfaces transform to frontend document builder with broken up, useful functionality available now to the API (ex. SwapInput/Output)
- New version no longer uses expensive controller system
- Fix-up & condense asset/builder initialization logic that utilizes modify interface transform functionality
- Misc clean-up
#rb helen.yang
#jira UE-120184
#rnx
#preflight 645bfd468e01daf0e5b92c30

[CL 25420172 by rob gay in ue5-main branch]
2023-05-10 20:28:39 -04:00

248 lines
8.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EdGraph/EdGraph.h"
#include "HAL/CriticalSection.h"
#include "IAudioParameterTransmitter.h"
#include "Interfaces/MetasoundOutputFormatInterfaces.h"
#include "Metasound.h"
#include "MetasoundAssetBase.h"
#include "MetasoundFrontend.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundFrontendRegistries.h"
#include "MetasoundOperatorSettings.h"
#include "MetasoundParameterTransmitter.h"
#include "MetasoundRouter.h"
#include "Sound/SoundWaveProcedural.h"
#include "UObject/MetaData.h"
#include "MetasoundSource.generated.h"
// Forward Declarations
namespace Metasound
{
struct FMetaSoundEngineAssetHelper;
class FMetasoundGenerator;
namespace SourcePrivate
{
class FParameterRouter;
}
} // namespace Metasound
namespace Audio
{
using DeviceID = uint32;
}
DECLARE_TS_MULTICAST_DELEGATE_TwoParams(FOnGeneratorInstanceCreated, uint64, TSharedPtr<Metasound::FMetasoundGenerator>);
DECLARE_TS_MULTICAST_DELEGATE_TwoParams(FOnGeneratorInstanceDestroyed, uint64, TSharedPtr<Metasound::FMetasoundGenerator>);
/**
* This Metasound type can be played as an audio source.
*/
UCLASS(hidecategories = object, BlueprintType)
class METASOUNDENGINE_API UMetaSoundSource : public USoundWaveProcedural, public FMetasoundAssetBase, public IMetaSoundDocumentInterface
{
GENERATED_BODY()
friend struct Metasound::FMetaSoundEngineAssetHelper;
protected:
UPROPERTY(EditAnywhere, Category = CustomView)
FMetasoundFrontendDocument RootMetasoundDocument;
UPROPERTY()
TSet<FString> ReferencedAssetClassKeys;
UPROPERTY()
TSet<TObjectPtr<UObject>> ReferencedAssetClassObjects;
UPROPERTY()
TSet<FSoftObjectPath> ReferenceAssetClassCache;
#if WITH_EDITORONLY_DATA
UPROPERTY()
TObjectPtr<UMetasoundEditorGraphBase> Graph;
#endif // WITH_EDITORONLY_DATA
public:
UMetaSoundSource(const FObjectInitializer& ObjectInitializer);
// The output audio format of the metasound source.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Metasound)
EMetaSoundOutputAudioFormat OutputFormat;
UPROPERTY(AssetRegistrySearchable)
FGuid AssetClassID;
#if WITH_EDITORONLY_DATA
UPROPERTY(AssetRegistrySearchable)
FString RegistryInputTypes;
UPROPERTY(AssetRegistrySearchable)
FString RegistryOutputTypes;
UPROPERTY(AssetRegistrySearchable)
int32 RegistryVersionMajor = 0;
UPROPERTY(AssetRegistrySearchable)
int32 RegistryVersionMinor = 0;
UPROPERTY(AssetRegistrySearchable)
bool bIsPreset = false;
// Sets Asset Registry Metadata associated with this MetaSoundSource
virtual void SetRegistryAssetClassInfo(const Metasound::Frontend::FNodeClassInfo& InNodeInfo) override;
// Returns document name (for editor purposes, and avoids making document public for edit
// while allowing editor to reference directly)
static FName GetDocumentPropertyName()
{
return GET_MEMBER_NAME_CHECKED(UMetaSoundSource, RootMetasoundDocument);
}
// Name to display in editors
virtual FText GetDisplayName() const override;
// Returns the graph associated with this Metasound. Graph is required to be referenced on
// Metasound UObject for editor serialization purposes.
// @return Editor graph associated with UMetaSoundSource.
virtual UEdGraph* GetGraph() override;
virtual const UEdGraph* GetGraph() const override;
virtual UEdGraph& GetGraphChecked() override;
virtual const UEdGraph& GetGraphChecked() const override;
// Sets the graph associated with this Metasound. Graph is required to be referenced on
// Metasound UObject for editor serialization purposes.
// @param Editor graph associated with UMetaSoundSource.
virtual void SetGraph(UEdGraph* InGraph) override
{
Graph = CastChecked<UMetasoundEditorGraphBase>(InGraph);
}
#endif // #if WITH_EDITORONLY_DATA
#if WITH_EDITOR
virtual void PostEditUndo() override;
virtual bool GetRedrawThumbnail() const override
{
return false;
}
virtual void SetRedrawThumbnail(bool bInRedraw) override
{
}
virtual bool CanVisualizeAsset() const override
{
return false;
}
virtual void PostDuplicate(EDuplicateMode::Type InDuplicateMode) override;
virtual void PostEditChangeProperty(FPropertyChangedEvent& InEvent) override;
private:
void PostEditChangeOutputFormat();
public:
#endif // WITH_EDITOR
virtual const TSet<FString>& GetReferencedAssetClassKeys() const override
{
return ReferencedAssetClassKeys;
}
virtual TArray<FMetasoundAssetBase*> GetReferencedAssets() override;
virtual const TSet<FSoftObjectPath>& GetAsyncReferencedAssetClassPaths() const override;
virtual void OnAsyncReferencedAssetsLoaded(const TArray<FMetasoundAssetBase*>& InAsyncReferences) override;
virtual void BeginDestroy() override;
virtual void PreSave(FObjectPreSaveContext InSaveContext) override;
virtual void Serialize(FArchive& Ar) override;
virtual void PostLoad() override;
// Returns Asset Metadata associated with this MetaSoundSource
virtual Metasound::Frontend::FNodeClassInfo GetAssetClassInfo() const override;
virtual bool ConformObjectDataToInterfaces() override;
UObject* GetOwningAsset() override
{
return this;
}
const UObject* GetOwningAsset() const override
{
return this;
}
virtual void InitParameters(TArray<FAudioParameter>& ParametersToInit, FName InFeatureName) override;
virtual void InitResources() override;
virtual bool IsPlayable() const override;
virtual bool SupportsSubtitles() const override;
virtual float GetDuration() const override;
virtual bool ImplementsParameterInterface(Audio::FParameterInterfacePtr InInterface) const override;
virtual ISoundGeneratorPtr CreateSoundGenerator(const FSoundGeneratorInitParams& InParams, TArray<FAudioParameter>&& InDefaultParameters) override;
virtual void OnEndGenerate(ISoundGeneratorPtr Generator) override;
virtual TSharedPtr<Audio::IParameterTransmitter> CreateParameterTransmitter(Audio::FParameterTransmitterInitParams&& InParams) const override;
virtual bool IsParameterValid(const FAudioParameter& InParameter) const override;
virtual bool IsLooping() const override;
virtual bool IsOneShot() const override;
virtual bool EnableSubmixSendsOnPreview() const override { return true; }
TWeakPtr<Metasound::FMetasoundGenerator> GetGeneratorForAudioComponent(uint64 ComponentId) const;
FOnGeneratorInstanceCreated OnGeneratorInstanceCreated;
FOnGeneratorInstanceDestroyed OnGeneratorInstanceDestroyed;
protected:
Metasound::Frontend::FDocumentAccessPtr GetDocumentAccessPtr() override
{
using namespace Metasound::Frontend;
// Return document using FAccessPoint to inform the TAccessPtr when the
// object is no longer valid.
return MakeAccessPtr<FDocumentAccessPtr>(RootMetasoundDocument.AccessPoint, RootMetasoundDocument);
}
Metasound::Frontend::FConstDocumentAccessPtr GetDocumentConstAccessPtr() const override
{
using namespace Metasound::Frontend;
// Return document using FAccessPoint to inform the TAccessPtr when the
// object is no longer valid.
return MakeAccessPtr<FConstDocumentAccessPtr>(RootMetasoundDocument.AccessPoint, RootMetasoundDocument);
}
virtual const UClass& GetBaseMetaSoundUClass() const final override;
virtual const FMetasoundFrontendDocument& GetDocument() const override;
/** Gets all the default parameters for this Asset. */
virtual bool GetAllDefaultParameters(TArray<FAudioParameter>& OutParameters) const override;
#if WITH_EDITOR
virtual void SetReferencedAssetClasses(TSet<Metasound::Frontend::IMetaSoundAssetManager::FAssetInfo>&& InAssetClasses) override;
#endif // #if WITH_EDITOR
private:
virtual FMetasoundFrontendDocument& GetDocument() override
{
return RootMetasoundDocument;
}
bool IsParameterValid(const FAudioParameter& InParameter, const TMap<FName, FMetasoundFrontendVertex>& InInputNameVertexMap) const;
static Metasound::SourcePrivate::FParameterRouter& GetParameterRouter();
Metasound::FOperatorSettings GetOperatorSettings(Metasound::FSampleRate InSampleRate) const;
Metasound::FMetasoundEnvironment CreateEnvironment() const;
Metasound::FMetasoundEnvironment CreateEnvironment(const FSoundGeneratorInitParams& InParams) const;
Metasound::FMetasoundEnvironment CreateEnvironment(const Audio::FParameterTransmitterInitParams& InParams) const;
const TArray<Metasound::FVertexName>& GetOutputAudioChannelOrder() const;
mutable FCriticalSection GeneratorMapCriticalSection;
TSortedMap<uint64, TWeakPtr<Metasound::FMetasoundGenerator>> Generators;
void TrackGenerator(uint64 Id, TSharedPtr<Metasound::FMetasoundGenerator> Generator);
void ForgetGenerator(ISoundGeneratorPtr Generator);
};