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1.) Move Bindings to own registry 2.) Nuke source files & left over cruft relating to archetypes 3.) Move deprecated interface registration next to respective interfaces for clarity 4.) Rename "FMetasoundFrontendInterfaceBindingConnections" to "FMetasoundFrontendInterfaceVertexBindings" #rb phil.popp #preflight 640f6852d778f889752a5bd1 [CL 24622079 by rob gay in ue5-main branch]
13 lines
571 B
C++
13 lines
571 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MetasoundFrontendDocument.h"
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namespace Metasound::Engine
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{
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METASOUNDENGINE_API void RegisterInterfaceBindings(const TArray<FMetasoundFrontendInterfaceBinding>& InBindings);
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METASOUNDENGINE_API bool UnregisterInterfaceBinding(const FMetasoundFrontendVersion& InInputInterfaceVersion, const FMetasoundFrontendVersion& InOutputInterfaceVersion);
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METASOUNDENGINE_API bool UnregisterAllInterfaceBindings(const FMetasoundFrontendVersion& InInputInterfaceVersion);
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} // namespace Metasound::Engine
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