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UnrealEngineUWP
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00efdf60976d957eafeb1949031c62b68ec92aec
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingComponents
/
Private
/
Selection
History
kiaran ritchie
ca07aefee4
Fixing compile error from 25482982
...
#rb none #JIRA none #preflight none [CL 25483177 by kiaran ritchie in ue5-main branch]
2023-05-15 20:01:48 -04:00
..
BoundarySelectionMechanic.cpp
…
BoundarySelector.cpp
…
DynamicMeshPolygroupTransformer.cpp
…
DynamicMeshSelector.cpp
ModelingMode: support IGeometrySelector::Sleep() and ::Restore() failing in GeometrySelectionManager. FBaseDynamicMeshSelector will now fail to sleep if TargetMesh is not valid. SupportsSleep() now also checks for valid target mesh.
2023-04-26 14:35:53 -04:00
GeometrySelectionChanges.cpp
…
GeometrySelectionManager.cpp
ModelingMode: avoid a crash on shutdown when DynamicMeshActor is selected, due to TargetCache being modified during iteration
2023-04-28 16:01:06 -04:00
GroupTopologySelector.cpp
…
MeshTopologySelectionMechanic.cpp
Fixing compile error from 25482982
2023-05-15 20:01:48 -04:00
MeshTopologySelector.cpp
…
PersistentMeshSelection.cpp
…
PersistentMeshSelectionManager.cpp
…
PolygonSelectionMechanic.cpp
…
StoredMeshSelectionUtil.cpp
…
ToolSelectionUtil.cpp
Add Geometry Selection visualization to Normals tool
2023-04-26 11:54:13 -04:00