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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00efdf60976d957eafeb1949031c62b68ec92aec
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Drawing
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nathan mitchell b27788dcea ModelingTools: Replaces the wireframe visuals in the UVLayoutPreview with an instance of MeshElementsVisualizer, instead of the built in wireframe provided by PreviewMesh. This helps address some of the visual z-fighting issues that were being seen and provides more control over the wireframe visuals.
#rb Jimmy.Andrews
#preflight 63f0072561378b7ea04b9209

[CL 24327480 by nathan mitchell in ue5-main branch]
2023-02-20 17:06:25 -05:00
..
LineSetComponent.cpp
…
MeshDebugDrawing.cpp
…
MeshElementsVisualizer.cpp
Make mesh elements visualizer distinguish between normal and tangent seams like the mesh inspector does
2023-02-16 17:39:45 -05:00
MeshWireframeComponent.cpp
Make mesh elements visualizer distinguish between normal and tangent seams like the mesh inspector does
2023-02-16 17:39:45 -05:00
PointSetComponent.cpp
…
PolyEditPreviewMesh.cpp
…
PreviewGeometryActor.cpp
…
TriangleSetComponent.cpp
…
UVLayoutPreview.cpp
ModelingTools: Replaces the wireframe visuals in the UVLayoutPreview with an instance of MeshElementsVisualizer, instead of the built in wireframe provided by PreviewMesh. This helps address some of the visual z-fighting issues that were being seen and provides more control over the wireframe visuals.
2023-02-20 17:06:25 -05:00
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