Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/MeshDescriptionUtil.cpp
bryan sefcik 117472780d Fixed include paths.
#jira
#preflight 634ee62fe746026e48eb077e

[CL 22621687 by bryan sefcik in ue5-main branch]
2022-10-19 06:39:08 -04:00

110 lines
4.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AssetUtils/MeshDescriptionUtil.h"
#include "Components/StaticMeshComponent.h"
#include "Engine/StaticMesh.h"
#include "StaticMeshAttributes.h"
#include "StaticMeshOperations.h"
void UE::MeshDescription::InitializeAutoGeneratedAttributes(FMeshDescription& Mesh, const FMeshBuildSettings* BuildSettings)
{
check(BuildSettings);
// if the build settings don't indicate calculated normals/tangents, we will assume they are good
if (BuildSettings->bRecomputeNormals || BuildSettings->bRecomputeTangents)
{
// check if any are invalid
bool bHasInvalidNormals, bHasInvalidTangents;
FStaticMeshOperations::AreNormalsAndTangentsValid(Mesh, bHasInvalidNormals, bHasInvalidTangents);
// if neither are invalid we are not going to recompute
if (bHasInvalidNormals || bHasInvalidTangents)
{
FStaticMeshAttributes Attributes(Mesh);
if (!Attributes.GetTriangleNormals().IsValid() || !Attributes.GetTriangleTangents().IsValid())
{
// If these attributes don't exist, create them and compute their values for each triangle
FStaticMeshOperations::ComputeTriangleTangentsAndNormals(Mesh);
}
EComputeNTBsFlags ComputeNTBsOptions = EComputeNTBsFlags::BlendOverlappingNormals;
ComputeNTBsOptions |= BuildSettings->bRecomputeNormals ? EComputeNTBsFlags::Normals : EComputeNTBsFlags::None;
ComputeNTBsOptions |= BuildSettings->bRecomputeTangents ? EComputeNTBsFlags::Tangents : EComputeNTBsFlags::None;
ComputeNTBsOptions |= BuildSettings->bUseMikkTSpace ? EComputeNTBsFlags::UseMikkTSpace : EComputeNTBsFlags::None;
ComputeNTBsOptions |= BuildSettings->bComputeWeightedNormals ? EComputeNTBsFlags::WeightedNTBs : EComputeNTBsFlags::None;
ComputeNTBsOptions |= BuildSettings->bRemoveDegenerates ? EComputeNTBsFlags::IgnoreDegenerateTriangles : EComputeNTBsFlags::None;
FStaticMeshOperations::ComputeTangentsAndNormals(Mesh, ComputeNTBsOptions);
}
}
}
void UE::MeshDescription::InitializeAutoGeneratedAttributes(FMeshDescription& Mesh, UStaticMesh* StaticMesh, int32 SourceLOD)
{
#if WITH_EDITOR
if (ensureMsgf(SourceLOD < StaticMesh->GetNumSourceModels(), TEXT("InitializeMeshDescription requested LOD index greater than num available in UStaticMesh")))
{
const FStaticMeshSourceModel& SourceModel = StaticMesh->GetSourceModel(SourceLOD);
InitializeAutoGeneratedAttributes(Mesh, &SourceModel.BuildSettings);
}
#else
ensureMsgf(false, TEXT("InitializeMeshDescription requires Editor-only SourceModel field of UStaticMesh"));
#endif
}
void UE::MeshDescription::InitializeAutoGeneratedAttributes(FMeshDescription& Mesh, UActorComponent* StaticMeshComponent, int32 SourceLOD)
{
#if WITH_EDITOR
if (Cast<UStaticMeshComponent>(StaticMeshComponent) != nullptr)
{
UStaticMesh* StaticMesh = Cast<UStaticMeshComponent>(StaticMeshComponent)->GetStaticMesh();
if (ensure(StaticMesh != nullptr))
{
InitializeAutoGeneratedAttributes(Mesh, StaticMesh, SourceLOD);
}
}
#else
//ensureMsgf(false, TEXT("InitializeMeshDescription requires Editor-only SourceModel field of UStaticMesh"));
#endif
}
void UE::MeshDescription::ConfigureBuildSettings(UStaticMesh* StaticMesh, int32 SourceLOD, FStaticMeshBuildSettingChange NewSettings)
{
#if WITH_EDITOR
if (ensureMsgf(SourceLOD < StaticMesh->GetNumSourceModels(), TEXT("ConfigureBuildSettings requested LOD index greater than num available in UStaticMesh")))
{
FStaticMeshSourceModel& SourceModel = StaticMesh->GetSourceModel(SourceLOD);
if (NewSettings.AutoGeneratedNormals != EBuildSettingBoolChange::NoChange)
{
SourceModel.BuildSettings.bRecomputeNormals =
(NewSettings.AutoGeneratedNormals == EBuildSettingBoolChange::Disable) ? false : true;
}
if (NewSettings.AutoGeneratedTangents != EBuildSettingBoolChange::NoChange)
{
SourceModel.BuildSettings.bRecomputeTangents =
(NewSettings.AutoGeneratedTangents == EBuildSettingBoolChange::Disable) ? false : true;
}
if (NewSettings.UseMikkTSpaceTangents != EBuildSettingBoolChange::NoChange)
{
SourceModel.BuildSettings.bUseMikkTSpace =
(NewSettings.UseMikkTSpaceTangents == EBuildSettingBoolChange::Disable) ? false : true;
}
}
#else
// just ignore?
#endif
}