Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/ModelingComponents.Build.cs
rinat abdrashitov 34ac3675af -Added support for skin weight and bone attributes when converting skinned meshes to dynamic meshes.
-Removed extra spaces.

#rb david.hill
#rb halfdan.ingvarsson
#rb alexis.matte
#jira none
#preflight 64343ef4b306e98c632d1bd1
#rnx

[CL 24979483 by rinat abdrashitov in ue5-main branch]
2023-04-10 13:00:44 -04:00

48 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ModelingComponents : ModuleRules
{
public ModelingComponents(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"PhysicsCore",
"InteractiveToolsFramework",
"MeshDescription",
"StaticMeshDescription",
"GeometryCore",
"GeometryFramework",
"GeometryAlgorithms",
"DynamicMesh",
"MeshConversion",
"ModelingOperators",
"DeveloperSettings",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"ImageWriteQueue",
"SkeletalMeshDescription", // FSkeletalMeshAttributes::DefaultSkinWeightProfileName
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}