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UnrealEngineUWP/Engine/Plugins/Runtime/ComputeFramework
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jeremy moore 62a2303cdb DeformerGraph: Persistent buffers use a UAV per kernel in the graph. This allows us to use SkipBarrier on the UAV to allow concurrent subinvocations, and still use correct barriers between kernels.
This fixes some flickering seen in graphs that recompute normals using the scatter technique.

[CL 25851483 by jeremy moore in ue5-main branch]
2023-06-07 13:58:30 -04:00
..
Shaders/Private
ComputeFramework: Virtual path changes for compute kernel and source library includes.
2023-01-12 09:16:25 -05:00
Source
DeformerGraph: Persistent buffers use a UAV per kernel in the graph. This allows us to use SkipBarrier on the UAV to allow concurrent subinvocations, and still use correct barriers between kernels.
2023-06-07 13:58:30 -04:00
ComputeFramework.uplugin
…
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