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UnrealEngineUWP
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00efdf60976d957eafeb1949031c62b68ec92aec
UnrealEngineUWP
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Engine
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EnhancedInput
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ben hoffman
500e1e7a00
Only draw debug modifiers if we are in the editor. The drawing of these debug textures can cause some bad perf hitching while using the debug command if in a cooked game client, and they would only ever draw in White boxes anyway. There is no point to attempting to draw this outside the editor.
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#rb trivial #rnx [CL 25846924 by ben hoffman in ue5-main branch]
2023-06-07 11:48:10 -04:00
..
EnhancedInput
Only draw debug modifiers if we are in the editor. The drawing of these debug textures can cause some bad perf hitching while using the debug command if in a cooked game client, and they would only ever draw in White boxes anyway. There is no point to attempting to draw this outside the editor.
2023-06-07 11:48:10 -04:00
InputBlueprintNodes
Mark all exec pins as advanced view on Input Action event nodes except for "Triggered". Most of the time the triggered event pin is what users should be connecting to, and making the other pins hidden will improve first time user UX and make it more obvious what pin you should be hooking up to.
2023-05-09 16:28:48 -04:00
InputEditor
Mark all exec pins as advanced view on Input Action event nodes except for "Triggered". Most of the time the triggered event pin is what users should be connecting to, and making the other pins hidden will improve first time user UX and make it more obvious what pin you should be hooking up to.
2023-05-09 16:28:48 -04:00