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18 lines
451 B
C++
18 lines
451 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ScreenPass.h"
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class FVisualizeTexturePresent
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{
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public:
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/** Starts texture visualization capture. */
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static void OnStartRender(const FViewInfo& View);
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/** Present the visualize texture tool on screen. */
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static void PresentContent(FRDGBuilder& GraphBuilder, const FViewInfo& View, FScreenPassRenderTarget Output);
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private:
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static uint32 ComputeEventDisplayHeight();
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}; |