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UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/VisualizeTexturePresent.h
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

18 lines
451 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ScreenPass.h"
class FVisualizeTexturePresent
{
public:
/** Starts texture visualization capture. */
static void OnStartRender(const FViewInfo& View);
/** Present the visualize texture tool on screen. */
static void PresentContent(FRDGBuilder& GraphBuilder, const FViewInfo& View, FScreenPassRenderTarget Output);
private:
static uint32 ComputeEventDisplayHeight();
};