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UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/VisualizeTexturePresent.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ScreenPass.h"
class FVisualizeTexturePresent
{
public:
/** Starts texture visualization capture. */
static void OnStartRender(const FViewInfo& View);
/** Present the visualize texture tool on screen. */
static void PresentContent(FRDGBuilder& GraphBuilder, const FViewInfo& View, FScreenPassRenderTarget Output);
private:
static uint32 ComputeEventDisplayHeight();
};