// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ScreenPass.h" class FVisualizeTexturePresent { public: /** Starts texture visualization capture. */ static void OnStartRender(const FViewInfo& View); /** Present the visualize texture tool on screen. */ static void PresentContent(FRDGBuilder& GraphBuilder, const FViewInfo& View, FScreenPassRenderTarget Output); private: static uint32 ComputeEventDisplayHeight(); };