Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/Public/PhysicsInitialization.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

28 lines
571 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PhysicsCore.h"
namespace PhysDLLHelper
{
/**
* Load the required modules for PhysX
*/
PHYSICSCORE_API bool LoadPhysXModules(bool bLoadCooking);
#if WITH_APEX
PHYSICSCORE_API void* LoadAPEXModule(const FString& Path);
PHYSICSCORE_API void UnloadAPEXModule(void* Handle);
#endif
/**
* Unload the required modules for PhysX
*/
PHYSICSCORE_API void UnloadPhysXModules();
}
bool PHYSICSCORE_API InitGamePhysCore();
void PHYSICSCORE_API TermGamePhysCore();