// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "PhysicsCore.h" namespace PhysDLLHelper { /** * Load the required modules for PhysX */ PHYSICSCORE_API bool LoadPhysXModules(bool bLoadCooking); #if WITH_APEX PHYSICSCORE_API void* LoadAPEXModule(const FString& Path); PHYSICSCORE_API void UnloadAPEXModule(void* Handle); #endif /** * Unload the required modules for PhysX */ PHYSICSCORE_API void UnloadPhysXModules(); } bool PHYSICSCORE_API InitGamePhysCore(); void PHYSICSCORE_API TermGamePhysCore();