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UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/Public/PhysicsInitialization.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PhysicsCore.h"
namespace PhysDLLHelper
{
/**
* Load the required modules for PhysX
*/
PHYSICSCORE_API bool LoadPhysXModules(bool bLoadCooking);
#if WITH_APEX
PHYSICSCORE_API void* LoadAPEXModule(const FString& Path);
PHYSICSCORE_API void UnloadAPEXModule(void* Handle);
#endif
/**
* Unload the required modules for PhysX
*/
PHYSICSCORE_API void UnloadPhysXModules();
}
bool PHYSICSCORE_API InitGamePhysCore();
void PHYSICSCORE_API TermGamePhysCore();