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33 lines
792 B
C++
33 lines
792 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AudioMixerWasapi.h"
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#include "AudioMixerWasapiLog.h"
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#include "Features/IModularFeatures.h"
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#include "Modules/ModuleManager.h"
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DEFINE_LOG_CATEGORY(LogAudioMixerWasapi);
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class FAudioMixerModuleWasapi : public IAudioDeviceModule
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{
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public:
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virtual void StartupModule() override
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{
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IAudioDeviceModule::StartupModule();
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FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixer"));
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FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore"));
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}
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virtual bool IsAudioMixerModule() const override
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{
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return true;
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}
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virtual Audio::IAudioMixerPlatformInterface* CreateAudioMixerPlatformInterface() override
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{
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return new Audio::FAudioMixerWasapi();
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}
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};
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IMPLEMENT_MODULE(FAudioMixerModuleWasapi, AudioMixerWasapi);
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