Files

33 lines
792 B
C++
Raw Permalink Normal View History

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioMixerWasapi.h"
#include "AudioMixerWasapiLog.h"
#include "Features/IModularFeatures.h"
#include "Modules/ModuleManager.h"
DEFINE_LOG_CATEGORY(LogAudioMixerWasapi);
class FAudioMixerModuleWasapi : public IAudioDeviceModule
{
public:
virtual void StartupModule() override
{
IAudioDeviceModule::StartupModule();
FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixer"));
FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore"));
}
virtual bool IsAudioMixerModule() const override
{
return true;
}
virtual Audio::IAudioMixerPlatformInterface* CreateAudioMixerPlatformInterface() override
{
return new Audio::FAudioMixerWasapi();
}
};
IMPLEMENT_MODULE(FAudioMixerModuleWasapi, AudioMixerWasapi);