Files
UnrealEngineUWP/Engine/Source/Runtime/StaticMeshDescription/Private/StaticMeshDescriptionModule.cpp
sebastien lussier 567b9098e9 FStaticMeshOperations::GenerateUniqueUVsForStaticMesh() - Fallback to AutoUV if UVs are invalid or missing
#rb patrick.enfedaque

[CL 26020789 by sebastien lussier in ue5-main branch]
2023-06-15 14:13:53 -04:00

29 lines
518 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class FStaticMeshUtilitiesModule : public IModuleInterface
{
public:
FStaticMeshUtilitiesModule()
{
}
virtual void StartupModule() override
{
FModuleManager::Get().LoadModule("GeometryProcessingInterfaces");
}
virtual void ShutdownModule() override
{
// Unregister any modular features here
}
private:
};
IMPLEMENT_MODULE(FStaticMeshUtilitiesModule, StaticMeshDescription);