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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class FStaticMeshUtilitiesModule : public IModuleInterface
{
public:
FStaticMeshUtilitiesModule()
{
}
virtual void StartupModule() override
{
FModuleManager::Get().LoadModule("GeometryProcessingInterfaces");
}
virtual void ShutdownModule() override
{
// Unregister any modular features here
}
private:
};
IMPLEMENT_MODULE(FStaticMeshUtilitiesModule, StaticMeshDescription);