Files
UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/Private/RuntimeAssetCacheBPHooks.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

41 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RuntimeAssetCacheBPHooks.h"
#include "RuntimeAssetCachePluginInterface.h"
#include "RuntimeAssetCacheModule.h"
FVoidPtrParam URuntimeAssetCacheBPHooks::GetSynchronous(TScriptInterface<IRuntimeAssetCacheBuilder> CacheBuilder)
{
return GetRuntimeAssetCache().GetSynchronous(static_cast<IRuntimeAssetCacheBuilder*>(CacheBuilder.GetInterface()));
}
int32 URuntimeAssetCacheBPHooks::GetAsynchronous(TScriptInterface<IRuntimeAssetCacheBuilder> CacheBuilder, const FOnRuntimeAssetCacheAsyncComplete& CompletionDelegate)
{
return GetRuntimeAssetCache().GetAsynchronous(static_cast<IRuntimeAssetCacheBuilder*>(CacheBuilder.GetInterface()), CompletionDelegate);
}
int32 URuntimeAssetCacheBPHooks::GetCacheSize(FName Bucket)
{
return GetRuntimeAssetCache().GetCacheSize(Bucket);
}
bool URuntimeAssetCacheBPHooks::ClearCache(FName Bucket)
{
return GetRuntimeAssetCache().ClearCache(Bucket);
}
void URuntimeAssetCacheBPHooks::WaitAsynchronousCompletion(int32 Handle)
{
GetRuntimeAssetCache().WaitAsynchronousCompletion(Handle);
}
FVoidPtrParam URuntimeAssetCacheBPHooks::GetAsynchronousResults(int32 Handle)
{
return GetRuntimeAssetCache().GetAsynchronousResults(Handle);
}
bool URuntimeAssetCacheBPHooks::PollAsynchronousCompletion(int32 Handle)
{
return GetRuntimeAssetCache().PollAsynchronousCompletion(Handle);
}