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This is now controlled by FTextLocalizationManager::ShouldForceLoadGameLocalization, which will return true in the following cases: * A cooked editor. * An uncooked editor with the game localization preview enabled, or with the CVar Localization.ForceLoadGameLocalizationInEditor set to true. This is queried to add the ELocalizationLoadFlags::ForceLocalizedGame flag when loading localization data, and also by FLocalizationTargetDescriptor::ShouldLoadLocalizationTarget when deciding whether to load a game localization target for a plugin (which also allows plugins to work with the game localization preview). #rb eric.boucher [CL 34460891 by jamie dale in ue5-main branch]
9.4 KiB
9.4 KiB