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Addition of UGeneratedNavLinksProxy class Addition of properties to FNavLinkGenerationJumpDownConfig to configure the link handler #rb Mieszko.Zielinski #jira UE-213923 [CL 34843997 by aris theophanidis in ue5-main branch]
29 lines
735 B
C++
29 lines
735 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BaseGeneratedNavLinksProxy.h"
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UBaseGeneratedNavLinksProxy::UBaseGeneratedNavLinksProxy(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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void UBaseGeneratedNavLinksProxy::GetLinkData(FVector& LeftPt, FVector& RightPt, ENavLinkDirection::Type& Direction) const
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{
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ensureMsgf(false, TEXT("Should not be called on a generated navlink proxy since it's not representing a single link."));
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}
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FNavLinkId UBaseGeneratedNavLinksProxy::GetId() const
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{
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return LinkProxyId;
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}
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void UBaseGeneratedNavLinksProxy::UpdateLinkId(FNavLinkId ProxyId)
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{
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LinkProxyId = ProxyId;
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}
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UObject* UBaseGeneratedNavLinksProxy::GetLinkOwner() const
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{
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return Owner;
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}
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