Files
bryan sefcik 50d4fac9e0 Updated ../Engine/Plugins/... to inline gen.cpp files
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds

After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds

#jira
#preflight 63336159b20e73a098b7f24f

[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00

22 lines
702 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Changes/DynamicMeshChangeTarget.h"
#include "DynamicMesh/DynamicMesh3.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(DynamicMeshChangeTarget)
using namespace UE::Geometry;
void UDynamicMeshReplacementChangeTarget::ApplyChange(const FMeshReplacementChange* Change, bool bRevert)
{
Mesh = Change->GetMesh(bRevert);
OnMeshChanged.Broadcast();
}
TUniquePtr<FMeshReplacementChange> UDynamicMeshReplacementChangeTarget::ReplaceMesh(const TSharedPtr<const FDynamicMesh3, ESPMode::ThreadSafe>& UpdateMesh)
{
TUniquePtr<FMeshReplacementChange> Change = MakeUnique<FMeshReplacementChange>(Mesh, UpdateMesh);
Mesh = UpdateMesh;
return Change;
}