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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingComponents
/
Private
History
katie caputo
57d9fae94f
Modeling Tools: Fixes bug that would not deselect Edge in MeshElementSeletion on Undo/Redo and caused crash
...
#JIRA UE-226522 #rb lonnie.li [CL 36877310 by katie caputo in 5.5 branch]
2024-10-04 16:22:56 -04:00
..
AssetUtils
…
Baking
…
BaseTools
make basemeshprocessing- and basecreatefromselected-derived tools set a max number of background tasks based on the input mesh sizes
2024-09-19 17:54:31 -04:00
Changes
…
Components
…
ConversionUtils
Geoscripting: Prefer deforming the mesh description directly rather than always go through render data
2024-09-19 19:06:01 -04:00
Drawing
MeshModelingTools: Add a UV Transfer tool to modeling mode, which transfers UVs from a mesh simplified using an "existing vertices" option to the original, higher resolution mesh.
2024-08-06 10:00:20 -04:00
Mechanics
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Physics
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PropertySets
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Scene
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Selection
Modeling Tools: Fixes bug that would not deselect Edge in MeshElementSeletion on Undo/Redo and caused crash
2024-10-04 16:22:56 -04:00
Snapping
…
TargetInterfaces
…
Transforms
…
MeshOpPreviewHelpers.cpp
Mitigate tools crashing from too many cancelled-but-still-running background tasks accumulating by limiting the number of active background tasks permitted for a single background compute object
2024-09-19 15:30:35 -04:00
ModelingComponentsModule.cpp
…
ModelingComponentsSettings.cpp
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ModelingObjectsCreationAPI.cpp
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ModelingToolTargetUtil.cpp
make basemeshprocessing- and basecreatefromselected-derived tools set a max number of background tasks based on the input mesh sizes
2024-09-19 17:54:31 -04:00
PreviewMesh.cpp
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SplineUtil.cpp
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ToolHostCustomizationAPI.cpp
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ToolSceneQueriesUtil.cpp
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ToolSetupUtil.cpp
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TransactionUtil.cpp
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WeightMapUtil.cpp
…