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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Changes/DynamicMeshChangeTarget.h"
#include "DynamicMesh/DynamicMesh3.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(DynamicMeshChangeTarget)
using namespace UE::Geometry;
void UDynamicMeshReplacementChangeTarget::ApplyChange(const FMeshReplacementChange* Change, bool bRevert)
{
Mesh = Change->GetMesh(bRevert);
OnMeshChanged.Broadcast();
}
TUniquePtr<FMeshReplacementChange> UDynamicMeshReplacementChangeTarget::ReplaceMesh(const TSharedPtr<const FDynamicMesh3, ESPMode::ThreadSafe>& UpdateMesh)
{
TUniquePtr<FMeshReplacementChange> Change = MakeUnique<FMeshReplacementChange>(Mesh, UpdateMesh);
Mesh = UpdateMesh;
return Change;
}