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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingComponents
/
Private
/
Selection
History
katie caputo
57d9fae94f
Modeling Tools: Fixes bug that would not deselect Edge in MeshElementSeletion on Undo/Redo and caused crash
...
#JIRA UE-226522 #rb lonnie.li [CL 36877310 by katie caputo in 5.5 branch]
2024-10-04 16:22:56 -04:00
..
BoundarySelectionMechanic.cpp
…
BoundarySelector.cpp
…
DynamicMeshPolygroupTransformer.cpp
…
DynamicMeshSelector.cpp
Modeling Tools: Fixes bug that would not deselect Edge in MeshElementSeletion on Undo/Redo and caused crash
2024-10-04 16:22:56 -04:00
GeometrySelectionChanges.cpp
…
GeometrySelectionManager.cpp
Modeling Tools: Fixes bug that would not deselect Edge in MeshElementSeletion on Undo/Redo and caused crash
2024-10-04 16:22:56 -04:00
GeometrySelectionVisualization.cpp
…
GroupTopologySelector.cpp
…
MeshTopologySelectionMechanic.cpp
MeshModelingTools: Fix some selection mechanic operations being unsafe because they assume a FTriangleGroupTopology.
2024-10-01 19:57:18 -04:00
MeshTopologySelector.cpp
MeshModelingTools: Fix a bug in PolyEdit where edges are not selectable in a small region near corners when also hitting a face, and tweak selection sensitivity to make edges and corners properly hittable when also hitting faces.
2024-09-19 14:51:14 -04:00
PolygonSelectionMechanic.cpp
MeshModelingTools: Fix some selection mechanic operations being unsafe because they assume a FTriangleGroupTopology.
2024-10-01 19:57:18 -04:00
SelectClickedAction.cpp
…
StoredMeshSelectionUtil.cpp
…
ToolSelectionUtil.cpp
…