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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingComponents
/
Private
/
ConversionUtils
History
halfdan ingvarsson
7e2101f0cb
Geoscripting: Prefer deforming the mesh description directly rather than always go through render data
...
#rnx #rb Jimmy.Andrews [CL 36458253 by halfdan ingvarsson in 5.5 branch]
2024-09-19 19:06:01 -04:00
..
DynamicMeshViaMeshDescriptionUtil.cpp
…
SceneComponentToDynamicMesh.cpp
Geoscripting: Prefer deforming the mesh description directly rather than always go through render data
2024-09-19 19:06:01 -04:00
SkinnedMeshToDynamicMesh.cpp
Geoscripting: Prefer deforming the mesh description directly rather than always go through render data
2024-09-19 19:06:01 -04:00
SplineComponentDeformDynamicMesh.cpp
…
VolumeToDynamicMesh.cpp
…