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5.5
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ConversionUtils
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halfdan ingvarsson 7e2101f0cb Geoscripting: Prefer deforming the mesh description directly rather than always go through render data
#rnx
#rb Jimmy.Andrews

[CL 36458253 by halfdan ingvarsson in 5.5 branch]
2024-09-19 19:06:01 -04:00
..
DynamicMeshViaMeshDescriptionUtil.cpp
…
SceneComponentToDynamicMesh.cpp
Geoscripting: Prefer deforming the mesh description directly rather than always go through render data
2024-09-19 19:06:01 -04:00
SkinnedMeshToDynamicMesh.cpp
Geoscripting: Prefer deforming the mesh description directly rather than always go through render data
2024-09-19 19:06:01 -04:00
SplineComponentDeformDynamicMesh.cpp
…
VolumeToDynamicMesh.cpp
…
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