Files
mikko mononen 40ff349f2c Smart Object: Added parameters for Smart Object Definition (take 2)
- Added ability to parameterize the SOD using parameters and property copy
- Each Asset stores and shares a variations based parameter hash

#rb Yoan.StAmant

[CL 30966021 by mikko mononen in 5.4 branch]
2024-01-29 07:16:16 -05:00

50 lines
918 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SmartObjectsEditorModule : ModuleRules
{
public SmartObjectsEditorModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AdvancedPreviewScene",
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"SmartObjectsModule",
"SourceControl",
"StructUtils",
"UnrealEd",
"WorldConditions",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AssetDefinition",
"BlueprintGraph",
"ComponentVisualizers",
"InputCore",
"PropertyAccessEditor",
"PropertyBindingUtils",
"PropertyEditor",
"RenderCore",
"Slate",
"SlateCore",
"StructUtilsEditor",
"ToolWidgets",
}
);
}
}
}