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- Added ability to parameterize the SOD using parameters and property copy - Each Asset stores and shares a variations based parameter hash #rb Yoan.StAmant [CL 30966021 by mikko mononen in 5.4 branch]
50 lines
918 B
C#
50 lines
918 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class SmartObjectsEditorModule : ModuleRules
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{
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public SmartObjectsEditorModule(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"AdvancedPreviewScene",
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"Core",
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"CoreUObject",
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"Engine",
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"GameplayTags",
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"SmartObjectsModule",
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"SourceControl",
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"StructUtils",
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"UnrealEd",
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"WorldConditions",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"ApplicationCore",
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"AssetDefinition",
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"BlueprintGraph",
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"ComponentVisualizers",
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"InputCore",
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"PropertyAccessEditor",
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"PropertyBindingUtils",
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"PropertyEditor",
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"RenderCore",
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"Slate",
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"SlateCore",
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"StructUtilsEditor",
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"ToolWidgets",
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}
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);
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}
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}
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}
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