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UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsEditorModule/SmartObjectsEditorModule.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SmartObjectsEditorModule : ModuleRules
{
public SmartObjectsEditorModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AdvancedPreviewScene",
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"SmartObjectsModule",
"SourceControl",
"StructUtils",
"UnrealEd",
"WorldConditions",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AssetDefinition",
"BlueprintGraph",
"ComponentVisualizers",
"InputCore",
"PropertyAccessEditor",
"PropertyBindingUtils",
"PropertyEditor",
"RenderCore",
"Slate",
"SlateCore",
"StructUtilsEditor",
"ToolWidgets",
}
);
}
}
}