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35 lines
906 B
C++
35 lines
906 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundAssetManager.h"
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namespace Metasound
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{
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namespace Frontend
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{
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namespace AssetTags
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{
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const FString ArrayDelim = TEXT(",");
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const FName AssetClassID = "AssetClassID";
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#if WITH_EDITORONLY_DATA
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const FName IsPreset = "bIsPreset";
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#endif // WITH_EDITORONLY_DATA
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const FName RegistryVersionMajor = "RegistryVersionMajor";
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const FName RegistryVersionMinor = "RegistryVersionMinor";
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#if WITH_EDITORONLY_DATA
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const FName RegistryInputTypes = "RegistryInputTypes";
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const FName RegistryOutputTypes = "RegistryOutputTypes";
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#endif // WITH_EDITORONLY_DATA
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} // namespace AssetTags
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IMetaSoundAssetManager* IMetaSoundAssetManager::Instance = nullptr;
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#if WITH_SERVER_CODE
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TMulticastDelegate<void()> IMetaSoundAssetManager::OnManagerSet;
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#endif //WITH_SERVER_CODE
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} // namespace Frontend
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} // namespace Metasound
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