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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundAssetManager.h"
namespace Metasound
{
namespace Frontend
{
namespace AssetTags
{
const FString ArrayDelim = TEXT(",");
const FName AssetClassID = "AssetClassID";
#if WITH_EDITORONLY_DATA
const FName IsPreset = "bIsPreset";
#endif // WITH_EDITORONLY_DATA
const FName RegistryVersionMajor = "RegistryVersionMajor";
const FName RegistryVersionMinor = "RegistryVersionMinor";
#if WITH_EDITORONLY_DATA
const FName RegistryInputTypes = "RegistryInputTypes";
const FName RegistryOutputTypes = "RegistryOutputTypes";
#endif // WITH_EDITORONLY_DATA
} // namespace AssetTags
IMetaSoundAssetManager* IMetaSoundAssetManager::Instance = nullptr;
#if WITH_SERVER_CODE
TMulticastDelegate<void()> IMetaSoundAssetManager::OnManagerSet;
#endif //WITH_SERVER_CODE
} // namespace Frontend
} // namespace Metasound