// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundAssetManager.h" namespace Metasound { namespace Frontend { namespace AssetTags { const FString ArrayDelim = TEXT(","); const FName AssetClassID = "AssetClassID"; #if WITH_EDITORONLY_DATA const FName IsPreset = "bIsPreset"; #endif // WITH_EDITORONLY_DATA const FName RegistryVersionMajor = "RegistryVersionMajor"; const FName RegistryVersionMinor = "RegistryVersionMinor"; #if WITH_EDITORONLY_DATA const FName RegistryInputTypes = "RegistryInputTypes"; const FName RegistryOutputTypes = "RegistryOutputTypes"; #endif // WITH_EDITORONLY_DATA } // namespace AssetTags IMetaSoundAssetManager* IMetaSoundAssetManager::Instance = nullptr; #if WITH_SERVER_CODE TMulticastDelegate IMetaSoundAssetManager::OnManagerSet; #endif //WITH_SERVER_CODE } // namespace Frontend } // namespace Metasound