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- pass on MetaSound nodes to use METASOUND_PARAM() and related macros for information about node vertices that should be localized - fix typos, loc key collisions, and update audio unit test call sites #jira UE-144518 #jira UE-145530 #rb aaron.mcleran #preflight 62335f6ce12e0da4a52e74ba #robomerge FNNC [CL 19423048 by helen yang in ue5-main branch]
34 lines
870 B
C++
34 lines
870 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundArrayNodes.h"
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#define LOCTEXT_NAMESPACE "MetasoundFrontend"
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namespace Metasound
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{
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namespace MetasoundArrayNodesPrivate
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{
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FNodeClassMetadata CreateArrayNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
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{
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FNodeClassMetadata Metadata
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{
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FNodeClassName{FName("Array"), InOperatorName, InDataTypeName},
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1, // Major Version
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0, // Minor Version
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InDisplayName,
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InDescription,
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PluginAuthor,
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PluginNodeMissingPrompt,
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InDefaultInterface,
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{ METASOUND_LOCTEXT("ArrayCategory", "Array") },
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{ METASOUND_LOCTEXT("MetasoundArrayKeyword", "Array") },
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FNodeDisplayStyle{}
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};
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return Metadata;
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}
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}
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}
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#undef LOCTEXT_NAMESPACE
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