Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundArrayNodes.cpp
helen yang 803e3e44b4 Use loc text for MetaSound node vertex names (Part 2)
- pass on MetaSound nodes to use METASOUND_PARAM() and related macros for information about node vertices that should be localized
- fix typos, loc key collisions, and update audio unit test call sites

#jira UE-144518
#jira UE-145530
#rb aaron.mcleran
#preflight 62335f6ce12e0da4a52e74ba
#robomerge FNNC

[CL 19423048 by helen yang in ue5-main branch]
2022-03-17 13:14:50 -04:00

34 lines
870 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundArrayNodes.h"
#define LOCTEXT_NAMESPACE "MetasoundFrontend"
namespace Metasound
{
namespace MetasoundArrayNodesPrivate
{
FNodeClassMetadata CreateArrayNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
{
FNodeClassMetadata Metadata
{
FNodeClassName{FName("Array"), InOperatorName, InDataTypeName},
1, // Major Version
0, // Minor Version
InDisplayName,
InDescription,
PluginAuthor,
PluginNodeMissingPrompt,
InDefaultInterface,
{ METASOUND_LOCTEXT("ArrayCategory", "Array") },
{ METASOUND_LOCTEXT("MetasoundArrayKeyword", "Array") },
FNodeDisplayStyle{}
};
return Metadata;
}
}
}
#undef LOCTEXT_NAMESPACE