// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundArrayNodes.h" #define LOCTEXT_NAMESPACE "MetasoundFrontend" namespace Metasound { namespace MetasoundArrayNodesPrivate { FNodeClassMetadata CreateArrayNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface) { FNodeClassMetadata Metadata { FNodeClassName{FName("Array"), InOperatorName, InDataTypeName}, 1, // Major Version 0, // Minor Version InDisplayName, InDescription, PluginAuthor, PluginNodeMissingPrompt, InDefaultInterface, { METASOUND_LOCTEXT("ArrayCategory", "Array") }, { METASOUND_LOCTEXT("MetasoundArrayKeyword", "Array") }, FNodeDisplayStyle{} }; return Metadata; } } } #undef LOCTEXT_NAMESPACE