Files
jimmy andrews 2dfc556b22 Make the SubdividePoly operation not crash on failures to add triangles to the output mesh (which can happen if the output would be non-manifold).
Make the SubdividePolyTool only consider adding extra corner vertices on polygroup edges when the corner vertex would be on a mesh boundary; otherwise, the subdivision would try to create a non-manifold edge.

#jira UE-190468
#rb tyson.brochu

[CL 26484659 by jimmy andrews in ue5-main branch]
2023-07-20 09:42:11 -04:00
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