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5.3
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Private
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benoit gadreau fd45e79bd5 Skin Bind: fixed geodesic binding crash when the sampled bone's bbox voxels are out of the occupancy grid
this is easy to repro using a single mesh with two bones (one in the center of the mesh and the other one away from the mesh bbox)

#jira UE-191147
#rb halfdan.ingvarsson

#rnx

[CL 26641901 by benoit gadreau in 5.3 branch]
2023-07-27 11:28:34 -04:00
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BaseOps
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CleaningOps
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CompositionOps
MeshModelingTools: Add Revolve Spline tool (resubmit after backout after fixing include issues)
2023-04-26 00:46:56 -04:00
CurveOps
Fix crash when spline mesh tool has a spline with too few points, and generally make polygon triangulation not crash when passed an input with too few points
2023-06-28 15:25:32 -04:00
CuttingOps
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DeformationOps
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MeshSpaceDeformerOps
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ParameterizationOps
ModelingOperators: Prevent ensure from firing when a selection is passed to the operation that doesn't consist of at least one full triangle.
2023-06-23 15:07:29 -04:00
PolyModelingOps
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SkinningOps
Skin Bind: fixed geodesic binding crash when the sampled bone's bbox voxels are out of the occupancy grid
2023-07-27 11:28:34 -04:00
SmoothingOps
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ModelingOperatorsModule.cpp
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