Files
bryan sefcik 50d4fac9e0 Updated ../Engine/Plugins/... to inline gen.cpp files
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds

After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds

#jira
#preflight 63336159b20e73a098b7f24f

[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00

38 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BaseTools/MeshSurfacePointMeshEditingTool.h"
#include "InteractiveToolManager.h"
#include "ToolBuilderUtil.h"
#include "TargetInterfaces/PrimitiveComponentBackedTarget.h"
#include "TargetInterfaces/MeshDescriptionProvider.h"
#include "TargetInterfaces/MeshDescriptionCommitter.h"
#include "TargetInterfaces/MaterialProvider.h"
#include "ToolTargetManager.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MeshSurfacePointMeshEditingTool)
/*
* ToolBuilder
*/
const FToolTargetTypeRequirements& UMeshSurfacePointMeshEditingToolBuilder::GetTargetRequirements() const
{
static FToolTargetTypeRequirements TypeRequirements({
UMaterialProvider::StaticClass(),
UMeshDescriptionProvider::StaticClass(),
UMeshDescriptionCommitter::StaticClass(),
UPrimitiveComponentBackedTarget::StaticClass()
});
return TypeRequirements;
}
UMeshSurfacePointTool* UMeshSurfacePointMeshEditingToolBuilder::CreateNewTool(const FToolBuilderState& SceneState) const
{
return NewObject<UMeshSurfacePointTool>(SceneState.ToolManager);
}