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Before: 3548 unity files Total CPU Time: 47343.578125 s Total time in Parallel executor: 494.60 seconds After: 3445 unity files Total CPU Time: 46044.671875 s Total time in Parallel executor: 468.51 seconds #jira #preflight 63336159b20e73a098b7f24f [CL 22218213 by bryan sefcik in ue5-main branch]
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BaseTools/MeshSurfacePointMeshEditingTool.h"
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#include "InteractiveToolManager.h"
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#include "ToolBuilderUtil.h"
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#include "TargetInterfaces/PrimitiveComponentBackedTarget.h"
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#include "TargetInterfaces/MeshDescriptionProvider.h"
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#include "TargetInterfaces/MeshDescriptionCommitter.h"
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#include "TargetInterfaces/MaterialProvider.h"
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#include "ToolTargetManager.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MeshSurfacePointMeshEditingTool)
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/*
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* ToolBuilder
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*/
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const FToolTargetTypeRequirements& UMeshSurfacePointMeshEditingToolBuilder::GetTargetRequirements() const
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{
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static FToolTargetTypeRequirements TypeRequirements({
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UMaterialProvider::StaticClass(),
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UMeshDescriptionProvider::StaticClass(),
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UMeshDescriptionCommitter::StaticClass(),
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UPrimitiveComponentBackedTarget::StaticClass()
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});
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return TypeRequirements;
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}
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UMeshSurfacePointTool* UMeshSurfacePointMeshEditingToolBuilder::CreateNewTool(const FToolBuilderState& SceneState) const
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{
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return NewObject<UMeshSurfacePointTool>(SceneState.ToolManager);
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}
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