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// Copyright Epic Games, Inc. All Rights Reserved.
#include "BaseTools/MeshSurfacePointMeshEditingTool.h"
#include "InteractiveToolManager.h"
#include "ToolBuilderUtil.h"
#include "TargetInterfaces/PrimitiveComponentBackedTarget.h"
#include "TargetInterfaces/MeshDescriptionProvider.h"
#include "TargetInterfaces/MeshDescriptionCommitter.h"
#include "TargetInterfaces/MaterialProvider.h"
#include "ToolTargetManager.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MeshSurfacePointMeshEditingTool)
/*
* ToolBuilder
*/
const FToolTargetTypeRequirements& UMeshSurfacePointMeshEditingToolBuilder::GetTargetRequirements() const
{
static FToolTargetTypeRequirements TypeRequirements({
UMaterialProvider::StaticClass(),
UMeshDescriptionProvider::StaticClass(),
UMeshDescriptionCommitter::StaticClass(),
UPrimitiveComponentBackedTarget::StaticClass()
});
return TypeRequirements;
}
UMeshSurfacePointTool* UMeshSurfacePointMeshEditingToolBuilder::CreateNewTool(const FToolBuilderState& SceneState) const
{
return NewObject<UMeshSurfacePointTool>(SceneState.ToolManager);
}