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UnrealEngineUWP
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5.3
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
GeometryProcessing
/
Source
/
DynamicMesh
/
Public
History
rinat abdrashitov
68924f82b7
Fixed a bug where overlay normals were used instead of the per-vertex normals.
...
#rb david.hill #jira none #rnx [CL 26742217 by rinat abdrashitov in 5.3 branch]
2023-08-01 12:11:31 -04:00
..
Operations
Fixed a bug where overlay normals were used instead of the per-vertex normals.
2023-08-01 12:11:31 -04:00
Parameterization
UVEditor: Enable support for UV island normalization in Layout operations.
2023-04-21 19:15:16 -04:00
Polygroups
ModelingTools: add support for Mesh Selection to Generate Polygroups / Convert To Polygons Tool.
2023-04-21 14:07:01 -04:00
Sampling
…
Selections
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00
ShapeApproximation
…
Solvers
-Added an operator for smoothing overlays of any dimension containing any scalar data
2023-06-16 11:44:25 -04:00
DynamicMeshModule.h
…
FaceGroupUtil.h
…
GroupTopology.h
MeshModelingTools: Subdivide tool improvements dealing with meshes with open boundaries.
2023-06-16 01:47:18 -04:00
MeshConstraints.h
…
MeshConstraintsUtil.h
…
MeshCurvature.h
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MeshPaths.h
…
MeshRefinerBase.h
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MeshSimplification.h
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MeshWeights.h
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NormalFlowRemesher.h
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ProjectionTargets.h
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QueueRemesher.h
…
Remesher.h
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SubRegionRemesher.h
…