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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
GeometryProcessing
/
Source
/
DynamicMesh
/
Public
/
Operations
History
rinat abdrashitov
68924f82b7
Fixed a bug where overlay normals were used instead of the per-vertex normals.
...
#rb david.hill #jira none #rnx [CL 26742217 by rinat abdrashitov in 5.3 branch]
2023-08-01 12:11:31 -04:00
..
PolyModeling
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AverageOverlayToVertices.h
Added an operation to compute per-vertex averaged value of all overlay elements.
2023-06-16 11:17:33 -04:00
DisplaceMesh.h
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ExtrudeMesh.h
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FFDLattice.h
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GeodesicPath.h
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GroupEdgeInserter.h
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GroupTopologyDeformer.h
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HoleFiller.h
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InsetMeshRegion.h
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IntrinsicCorrespondenceUtils.h
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IntrinsicTriangulationMesh.h
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JoinMeshLoops.h
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MeshAttributeTransfer.h
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MeshBevel.h
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MeshConvexHull.h
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MeshGeodesicSurfaceTracer.h
Fixed mismatched copy constructor/assignment operator in FMeshSurfaceDirection.
2023-04-21 15:32:56 -04:00
MeshMirror.h
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MeshPlaneCut.h
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MeshProjectionHull.h
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MeshRegionOperator.h
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MeshResolveTJunctions.h
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MinimalHoleFiller.h
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OffsetMeshRegion.h
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PlanarFlipsOptimization.h
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PlanarHoleFiller.h
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PNTriangles.h
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PolyEditingEdgeUtil.h
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PolyEditingUVUtil.h
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PolygroupRemesh.h
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QuadGridPatchUtil.h
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RemoveOccludedTriangles.h
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RepairOrientation.h
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SelectiveTessellate.h
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SimpleHoleFiller.h
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SmoothBoneWeights.h
-Add optional smoothing of weights after transfer.
2023-06-16 03:22:30 -04:00
SmoothDynamicMeshAttributes.h
-Added an operator for smoothing overlays of any dimension containing any scalar data
2023-06-16 11:44:25 -04:00
SmoothHoleFiller.h
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TransferBoneWeights.h
Fixed a bug where overlay normals were used instead of the per-vertex normals.
2023-08-01 12:11:31 -04:00
UniformTessellate.h
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WeldEdgeSequence.h
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