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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
GeometryProcessing
/
Source
/
DynamicMesh
/
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jimmy andrews
4d1a9e879c
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
...
#rb ryan.schmidt, matija.kecman [CL 25874830 by jimmy andrews in ue5-main branch]
2023-06-08 12:40:29 -04:00
..
GeometrySelection.h
…
GeometrySelectionUtil.h
MeshModelingTools: Fix expand/contract selection not working correctly in some circumstances for edge/face selections due to considering border vertices solely based on neighboring vertices being in selection, rather than neighboring elements of the selection type.
2023-05-26 13:02:47 -04:00
QuadGridPatch.h
…