Files
UnrealEngineUWP/Engine/Source/Runtime/Serialization/Private/Backends/JsonStructSerializerBackend.cpp
JeanMichel Dignard 0f9ad96858 Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#rb none

[CL 6890764 by JeanMichel Dignard in Main branch]
2019-06-07 11:22:52 -04:00

262 lines
9.5 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "Backends/JsonStructSerializerBackend.h"
#include "UObject/UnrealType.h"
#include "UObject/EnumProperty.h"
#include "UObject/TextProperty.h"
#include "UObject/PropertyPortFlags.h"
/* Internal helpers
*****************************************************************************/
namespace JsonStructSerializerBackend
{
// Writes a property value to the serialization output.
template<typename ValueType>
void WritePropertyValue(const TSharedRef<TJsonWriter<UCS2CHAR>> JsonWriter, const FStructSerializerState& State, const ValueType& Value)
{
if ((State.ValueProperty == nullptr) ||
(State.ValueProperty->ArrayDim > 1) ||
(State.ValueProperty->GetOuter()->GetClass() == UArrayProperty::StaticClass()) ||
(State.ValueProperty->GetOuter()->GetClass() == USetProperty::StaticClass()))
{
JsonWriter->WriteValue(Value);
}
else if (State.KeyProperty != nullptr)
{
FString KeyString;
State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None);
JsonWriter->WriteValue(KeyString, Value);
}
else
{
JsonWriter->WriteValue(State.ValueProperty->GetName(), Value);
}
}
// Writes a null value to the serialization output.
void WriteNull(const TSharedRef<TJsonWriter<UCS2CHAR>> JsonWriter, const FStructSerializerState& State)
{
if ((State.ValueProperty == nullptr) ||
(State.ValueProperty->ArrayDim > 1) ||
(State.ValueProperty->GetOuter()->GetClass() == UArrayProperty::StaticClass()) ||
(State.ValueProperty->GetOuter()->GetClass() == USetProperty::StaticClass()))
{
JsonWriter->WriteNull();
}
else if (State.KeyProperty != nullptr)
{
FString KeyString;
State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None);
JsonWriter->WriteNull(KeyString);
}
else
{
JsonWriter->WriteNull(State.ValueProperty->GetName());
}
}
}
/* IStructSerializerBackend interface
*****************************************************************************/
void FJsonStructSerializerBackend::BeginArray(const FStructSerializerState& State)
{
UObject* Outer = State.ValueProperty->GetOuter();
if ((Outer != nullptr) && (Outer->GetClass() == UArrayProperty::StaticClass()))
{
JsonWriter->WriteArrayStart();
}
else if (State.KeyProperty != nullptr)
{
FString KeyString;
State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None);
JsonWriter->WriteArrayStart(KeyString);
}
else
{
JsonWriter->WriteArrayStart(State.ValueProperty->GetName());
}
}
void FJsonStructSerializerBackend::BeginStructure(const FStructSerializerState& State)
{
if (State.ValueProperty != nullptr)
{
UObject* Outer = State.ValueProperty->GetOuter();
if ((Outer != nullptr) && (Outer->GetClass() == UArrayProperty::StaticClass() || Outer->GetClass() == USetProperty::StaticClass()))
{
JsonWriter->WriteObjectStart();
}
else if (State.KeyProperty != nullptr)
{
FString KeyString;
State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None);
JsonWriter->WriteObjectStart(KeyString);
}
else
{
JsonWriter->WriteObjectStart(State.ValueProperty->GetName());
}
}
else
{
JsonWriter->WriteObjectStart();
}
}
void FJsonStructSerializerBackend::EndArray(const FStructSerializerState& /*State*/)
{
JsonWriter->WriteArrayEnd();
}
void FJsonStructSerializerBackend::EndStructure(const FStructSerializerState& /*State*/)
{
JsonWriter->WriteObjectEnd();
}
void FJsonStructSerializerBackend::WriteComment(const FString& Comment)
{
// Json does not support comments
}
void FJsonStructSerializerBackend::WriteProperty(const FStructSerializerState& State, int32 ArrayIndex)
{
using namespace JsonStructSerializerBackend;
// booleans
if (State.ValueType == UBoolProperty::StaticClass())
{
WritePropertyValue(JsonWriter, State, CastChecked<UBoolProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// unsigned bytes & enumerations
else if (State.ValueType == UEnumProperty::StaticClass())
{
UEnumProperty* EnumProperty = CastChecked<UEnumProperty>(State.ValueProperty);
WritePropertyValue(JsonWriter, State, EnumProperty->GetEnum()->GetNameStringByValue(EnumProperty->GetUnderlyingProperty()->GetSignedIntPropertyValue(EnumProperty->ContainerPtrToValuePtr<void>(State.ValueData, ArrayIndex))));
}
else if (State.ValueType == UByteProperty::StaticClass())
{
UByteProperty* ByteProperty = CastChecked<UByteProperty>(State.ValueProperty);
if (ByteProperty->IsEnum())
{
WritePropertyValue(JsonWriter, State, ByteProperty->Enum->GetNameStringByValue(ByteProperty->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)));
}
else
{
WritePropertyValue(JsonWriter, State, (double)ByteProperty->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
}
// floating point numbers
else if (State.ValueType == UDoubleProperty::StaticClass())
{
WritePropertyValue(JsonWriter, State, CastChecked<UDoubleProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UFloatProperty::StaticClass())
{
WritePropertyValue(JsonWriter, State, CastChecked<UFloatProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// signed integers
else if (State.ValueType == UIntProperty::StaticClass())
{
WritePropertyValue(JsonWriter, State, (double)CastChecked<UIntProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UInt8Property::StaticClass())
{
WritePropertyValue(JsonWriter, State, (double)CastChecked<UInt8Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UInt16Property::StaticClass())
{
WritePropertyValue(JsonWriter, State, (double)CastChecked<UInt16Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UInt64Property::StaticClass())
{
WritePropertyValue(JsonWriter, State, (double)CastChecked<UInt64Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// unsigned integers
else if (State.ValueType == UUInt16Property::StaticClass())
{
WritePropertyValue(JsonWriter, State, (double)CastChecked<UUInt16Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UUInt32Property::StaticClass())
{
WritePropertyValue(JsonWriter, State, (double)CastChecked<UUInt32Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UUInt64Property::StaticClass())
{
WritePropertyValue(JsonWriter, State, (double)CastChecked<UUInt64Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// names, strings & text
else if (State.ValueType == UNameProperty::StaticClass())
{
WritePropertyValue(JsonWriter, State, CastChecked<UNameProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex).ToString());
}
else if (State.ValueType == UStrProperty::StaticClass())
{
WritePropertyValue(JsonWriter, State, CastChecked<UStrProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UTextProperty::StaticClass())
{
const FText& TextValue = CastChecked<UTextProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex);
if (EnumHasAnyFlags(Flags, EStructSerializerBackendFlags::WriteTextAsComplexString))
{
FString TextValueString;
FTextStringHelper::WriteToBuffer(TextValueString, TextValue);
WritePropertyValue(JsonWriter, State, TextValueString);
}
else
{
WritePropertyValue(JsonWriter, State, TextValue.ToString());
}
}
// classes & objects
else if (State.ValueType == UClassProperty::StaticClass())
{
UObject* const& Value = CastChecked<UClassProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex);
WritePropertyValue(JsonWriter, State, Value ? Value->GetPathName() : FString());
}
else if (State.ValueType == USoftClassProperty::StaticClass())
{
FSoftObjectPtr const& Value = CastChecked<USoftClassProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex);
WritePropertyValue(JsonWriter, State, Value.IsValid() ? Value->GetPathName() : FString());
}
else if (State.ValueType == UObjectProperty::StaticClass())
{
UObject* const& Value = CastChecked<UObjectProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex);
WritePropertyValue(JsonWriter, State, Value ? Value->GetPathName() : FString());
}
else if (State.ValueType == UWeakObjectProperty::StaticClass())
{
FWeakObjectPtr const& Value = CastChecked<UWeakObjectProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex);
WritePropertyValue(JsonWriter, State, Value.IsValid() ? Value.Get()->GetPathName() : FString());
}
else if (State.ValueType == USoftObjectProperty::StaticClass())
{
FSoftObjectPtr const& Value = CastChecked<USoftObjectProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex);
WritePropertyValue(JsonWriter, State, Value.ToString());
}
// unsupported property type
else
{
UE_LOG(LogSerialization, Verbose, TEXT("FJsonStructSerializerBackend: Property %s cannot be serialized, because its type (%s) is not supported"), *State.ValueProperty->GetFName().ToString(), *State.ValueType->GetFName().ToString());
}
}