// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "Backends/JsonStructSerializerBackend.h" #include "UObject/UnrealType.h" #include "UObject/EnumProperty.h" #include "UObject/TextProperty.h" #include "UObject/PropertyPortFlags.h" /* Internal helpers *****************************************************************************/ namespace JsonStructSerializerBackend { // Writes a property value to the serialization output. template void WritePropertyValue(const TSharedRef> JsonWriter, const FStructSerializerState& State, const ValueType& Value) { if ((State.ValueProperty == nullptr) || (State.ValueProperty->ArrayDim > 1) || (State.ValueProperty->GetOuter()->GetClass() == UArrayProperty::StaticClass()) || (State.ValueProperty->GetOuter()->GetClass() == USetProperty::StaticClass())) { JsonWriter->WriteValue(Value); } else if (State.KeyProperty != nullptr) { FString KeyString; State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None); JsonWriter->WriteValue(KeyString, Value); } else { JsonWriter->WriteValue(State.ValueProperty->GetName(), Value); } } // Writes a null value to the serialization output. void WriteNull(const TSharedRef> JsonWriter, const FStructSerializerState& State) { if ((State.ValueProperty == nullptr) || (State.ValueProperty->ArrayDim > 1) || (State.ValueProperty->GetOuter()->GetClass() == UArrayProperty::StaticClass()) || (State.ValueProperty->GetOuter()->GetClass() == USetProperty::StaticClass())) { JsonWriter->WriteNull(); } else if (State.KeyProperty != nullptr) { FString KeyString; State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None); JsonWriter->WriteNull(KeyString); } else { JsonWriter->WriteNull(State.ValueProperty->GetName()); } } } /* IStructSerializerBackend interface *****************************************************************************/ void FJsonStructSerializerBackend::BeginArray(const FStructSerializerState& State) { UObject* Outer = State.ValueProperty->GetOuter(); if ((Outer != nullptr) && (Outer->GetClass() == UArrayProperty::StaticClass())) { JsonWriter->WriteArrayStart(); } else if (State.KeyProperty != nullptr) { FString KeyString; State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None); JsonWriter->WriteArrayStart(KeyString); } else { JsonWriter->WriteArrayStart(State.ValueProperty->GetName()); } } void FJsonStructSerializerBackend::BeginStructure(const FStructSerializerState& State) { if (State.ValueProperty != nullptr) { UObject* Outer = State.ValueProperty->GetOuter(); if ((Outer != nullptr) && (Outer->GetClass() == UArrayProperty::StaticClass() || Outer->GetClass() == USetProperty::StaticClass())) { JsonWriter->WriteObjectStart(); } else if (State.KeyProperty != nullptr) { FString KeyString; State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None); JsonWriter->WriteObjectStart(KeyString); } else { JsonWriter->WriteObjectStart(State.ValueProperty->GetName()); } } else { JsonWriter->WriteObjectStart(); } } void FJsonStructSerializerBackend::EndArray(const FStructSerializerState& /*State*/) { JsonWriter->WriteArrayEnd(); } void FJsonStructSerializerBackend::EndStructure(const FStructSerializerState& /*State*/) { JsonWriter->WriteObjectEnd(); } void FJsonStructSerializerBackend::WriteComment(const FString& Comment) { // Json does not support comments } void FJsonStructSerializerBackend::WriteProperty(const FStructSerializerState& State, int32 ArrayIndex) { using namespace JsonStructSerializerBackend; // booleans if (State.ValueType == UBoolProperty::StaticClass()) { WritePropertyValue(JsonWriter, State, CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)); } // unsigned bytes & enumerations else if (State.ValueType == UEnumProperty::StaticClass()) { UEnumProperty* EnumProperty = CastChecked(State.ValueProperty); WritePropertyValue(JsonWriter, State, EnumProperty->GetEnum()->GetNameStringByValue(EnumProperty->GetUnderlyingProperty()->GetSignedIntPropertyValue(EnumProperty->ContainerPtrToValuePtr(State.ValueData, ArrayIndex)))); } else if (State.ValueType == UByteProperty::StaticClass()) { UByteProperty* ByteProperty = CastChecked(State.ValueProperty); if (ByteProperty->IsEnum()) { WritePropertyValue(JsonWriter, State, ByteProperty->Enum->GetNameStringByValue(ByteProperty->GetPropertyValue_InContainer(State.ValueData, ArrayIndex))); } else { WritePropertyValue(JsonWriter, State, (double)ByteProperty->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)); } } // floating point numbers else if (State.ValueType == UDoubleProperty::StaticClass()) { WritePropertyValue(JsonWriter, State, CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)); } else if (State.ValueType == UFloatProperty::StaticClass()) { WritePropertyValue(JsonWriter, State, CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)); } // signed integers else if (State.ValueType == UIntProperty::StaticClass()) { WritePropertyValue(JsonWriter, State, (double)CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)); } else if (State.ValueType == UInt8Property::StaticClass()) { WritePropertyValue(JsonWriter, State, (double)CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)); } else if (State.ValueType == UInt16Property::StaticClass()) { WritePropertyValue(JsonWriter, State, (double)CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)); } else if (State.ValueType == UInt64Property::StaticClass()) { WritePropertyValue(JsonWriter, State, (double)CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)); } // unsigned integers else if (State.ValueType == UUInt16Property::StaticClass()) { WritePropertyValue(JsonWriter, State, (double)CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)); } else if (State.ValueType == UUInt32Property::StaticClass()) { WritePropertyValue(JsonWriter, State, (double)CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)); } else if (State.ValueType == UUInt64Property::StaticClass()) { WritePropertyValue(JsonWriter, State, (double)CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)); } // names, strings & text else if (State.ValueType == UNameProperty::StaticClass()) { WritePropertyValue(JsonWriter, State, CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex).ToString()); } else if (State.ValueType == UStrProperty::StaticClass()) { WritePropertyValue(JsonWriter, State, CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)); } else if (State.ValueType == UTextProperty::StaticClass()) { const FText& TextValue = CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex); if (EnumHasAnyFlags(Flags, EStructSerializerBackendFlags::WriteTextAsComplexString)) { FString TextValueString; FTextStringHelper::WriteToBuffer(TextValueString, TextValue); WritePropertyValue(JsonWriter, State, TextValueString); } else { WritePropertyValue(JsonWriter, State, TextValue.ToString()); } } // classes & objects else if (State.ValueType == UClassProperty::StaticClass()) { UObject* const& Value = CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex); WritePropertyValue(JsonWriter, State, Value ? Value->GetPathName() : FString()); } else if (State.ValueType == USoftClassProperty::StaticClass()) { FSoftObjectPtr const& Value = CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex); WritePropertyValue(JsonWriter, State, Value.IsValid() ? Value->GetPathName() : FString()); } else if (State.ValueType == UObjectProperty::StaticClass()) { UObject* const& Value = CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex); WritePropertyValue(JsonWriter, State, Value ? Value->GetPathName() : FString()); } else if (State.ValueType == UWeakObjectProperty::StaticClass()) { FWeakObjectPtr const& Value = CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex); WritePropertyValue(JsonWriter, State, Value.IsValid() ? Value.Get()->GetPathName() : FString()); } else if (State.ValueType == USoftObjectProperty::StaticClass()) { FSoftObjectPtr const& Value = CastChecked(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex); WritePropertyValue(JsonWriter, State, Value.ToString()); } // unsupported property type else { UE_LOG(LogSerialization, Verbose, TEXT("FJsonStructSerializerBackend: Property %s cannot be serialized, because its type (%s) is not supported"), *State.ValueProperty->GetFName().ToString(), *State.ValueType->GetFName().ToString()); } }