Files
UnrealEngineUWP/Engine/Source/Programs/SymbolDebugger/SymbolDebugger.Build.cs
Ben Marsh 129aac0526 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4706788 by Ben Marsh in Dev-Build branch]
2019-01-10 20:03:35 -05:00

31 lines
669 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SymbolDebugger : ModuleRules
{
public SymbolDebugger(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"Slate",
"SlateCore",
"EditorStyle",
"StandaloneRenderer",
"DesktopPlatform",
"CrashDebugHelper",
"SourceControl",
"PerforceSourceControl",
"MessageLog",
"Projects",
}
);
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
}
}